Remove unused joint boolean in GLTFNode
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8af679da82
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@ -35,8 +35,6 @@
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</member>
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
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<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
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</member>
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</member>
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<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
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</member>
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<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
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<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
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</member>
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</member>
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<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
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<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
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@ -45,8 +45,6 @@ void GLTFNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin);
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton);
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
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ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
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ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
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ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
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ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
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ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
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ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
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ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
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@ -67,7 +65,6 @@ void GLTFNode::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
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@ -131,14 +128,6 @@ void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) {
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skeleton = p_skeleton;
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skeleton = p_skeleton;
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}
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}
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bool GLTFNode::get_joint() {
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return joint;
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}
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void GLTFNode::set_joint(bool p_joint) {
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joint = p_joint;
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}
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Vector3 GLTFNode::get_position() {
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Vector3 GLTFNode::get_position() {
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return position;
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return position;
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}
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}
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@ -80,9 +80,6 @@ public:
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GLTFSkeletonIndex get_skeleton();
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GLTFSkeletonIndex get_skeleton();
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void set_skeleton(GLTFSkeletonIndex p_skeleton);
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void set_skeleton(GLTFSkeletonIndex p_skeleton);
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bool get_joint();
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void set_joint(bool p_joint);
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Vector3 get_position();
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Vector3 get_position();
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void set_position(Vector3 p_position);
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void set_position(Vector3 p_position);
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