Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.
The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.
Also adds warning message when this happens.
(cherry picked from commit cc707412e9
)
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@ -92,7 +92,7 @@ void NavigationObstacle2D::_notification(int p_what) {
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parent_node2d = nullptr;
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (parent_node2d) {
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if (parent_node2d && parent_node2d->is_inside_tree()) {
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Navigation2DServer::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
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}
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@ -155,13 +155,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
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}
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real_t NavigationObstacle2D::estimate_agent_radius() const {
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if (parent_node2d) {
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if (parent_node2d && parent_node2d->is_inside_tree()) {
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// Estimate the radius of this physics body
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real_t radius = 0.0;
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for (int i(0); i < parent_node2d->get_child_count(); i++) {
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// For each collision shape
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CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
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if (cs) {
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if (cs && cs->is_inside_tree()) {
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// Take the distance between the Body center to the shape center
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real_t r = cs->get_transform().get_origin().length();
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if (cs->get_shape().is_valid()) {
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@ -172,6 +172,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
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r *= MAX(s.x, s.y);
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// Takes the biggest radius
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radius = MAX(radius, r);
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} else if (cs && !cs->is_inside_tree()) {
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WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
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"\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
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}
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}
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Vector2 s = parent_node2d->get_global_transform().get_scale();
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@ -92,7 +92,7 @@ void NavigationObstacle::_notification(int p_what) {
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parent_spatial = nullptr;
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (parent_spatial) {
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if (parent_spatial && parent_spatial->is_inside_tree()) {
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NavigationServer::get_singleton()->agent_set_position(agent, parent_spatial->get_global_transform().origin);
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}
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@ -162,13 +162,13 @@ void NavigationObstacle::reevaluate_agent_radius() {
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}
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real_t NavigationObstacle::estimate_agent_radius() const {
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if (parent_spatial) {
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if (parent_spatial && parent_spatial->is_inside_tree()) {
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// Estimate the radius of this physics body
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real_t radius = 0.0;
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for (int i(0); i < parent_spatial->get_child_count(); i++) {
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// For each collision shape
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CollisionShape *cs = Object::cast_to<CollisionShape>(parent_spatial->get_child(i));
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if (cs) {
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if (cs && cs->is_inside_tree()) {
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// Take the distance between the Body center to the shape center
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real_t r = cs->get_transform().origin.length();
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if (cs->get_shape().is_valid()) {
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@ -179,6 +179,9 @@ real_t NavigationObstacle::estimate_agent_radius() const {
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r *= MAX(s.x, MAX(s.y, s.z));
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// Takes the biggest radius
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radius = MAX(radius, r);
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} else if (cs && !cs->is_inside_tree()) {
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WARN_PRINT("A CollisionShape of the NavigationObstacle parent node was not inside the SceneTree when estimating the obstacle radius."
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"\nMove the NavigationObstacle to a child position below any CollisionShape node of the parent node so the CollisionShape is already inside the SceneTree.");
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}
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}
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Vector3 s = parent_spatial->get_global_transform().basis.get_scale();
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