Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
This commit is contained in:
parent
70951b3a9c
commit
84898dfc22
|
@ -40,7 +40,7 @@
|
|||
<method name="generate_triangle_mesh" qualifiers="const">
|
||||
<return type="TriangleMesh" />
|
||||
<description>
|
||||
Generate a [TriangleMesh] from the mesh.
|
||||
Generate a [TriangleMesh] from the mesh. Considers only surfaces using one of these primitive types: [constant PRIMITIVE_TRIANGLES], [constant PRIMITIVE_TRIANGLE_STRIP], or [constant PRIMITIVE_TRIANGLE_FAN].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_aabb" qualifiers="const">
|
||||
|
|
|
@ -47,32 +47,46 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|||
return triangle_mesh;
|
||||
}
|
||||
|
||||
int facecount = 0;
|
||||
int faces_size = 0;
|
||||
|
||||
for (int i = 0; i < get_surface_count(); i++) {
|
||||
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
|
||||
facecount += surface_get_array_index_len(i);
|
||||
} else {
|
||||
facecount += surface_get_array_len(i);
|
||||
switch (surface_get_primitive_type(i)) {
|
||||
case PRIMITIVE_TRIANGLES: {
|
||||
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
|
||||
// Don't error if zero, it's valid (we'll just skip it later).
|
||||
ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
|
||||
faces_size += len;
|
||||
} break;
|
||||
case PRIMITIVE_TRIANGLE_FAN:
|
||||
case PRIMITIVE_TRIANGLE_STRIP: {
|
||||
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
|
||||
// Don't error if zero, it's valid (we'll just skip it later).
|
||||
ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for %s).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len, (surface_get_primitive_type(i) == PRIMITIVE_TRIANGLE_FAN) ? "PRIMITIVE_TRIANGLE_FAN" : "PRIMITIVE_TRIANGLE_STRIP"));
|
||||
faces_size += (len == 0) ? 0 : (len - 2) * 3;
|
||||
} break;
|
||||
default: {
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
if (facecount == 0 || (facecount % 3) != 0) {
|
||||
if (faces_size == 0) {
|
||||
return triangle_mesh;
|
||||
}
|
||||
|
||||
PoolVector<Vector3> faces;
|
||||
faces.resize(facecount);
|
||||
faces.resize(faces_size);
|
||||
PoolVector<Vector3>::Write facesw = faces.write();
|
||||
|
||||
int widx = 0;
|
||||
|
||||
for (int i = 0; i < get_surface_count(); i++) {
|
||||
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
|
||||
Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
|
||||
if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_FAN && primitive != PRIMITIVE_TRIANGLE_STRIP) {
|
||||
continue;
|
||||
}
|
||||
int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
|
||||
if ((primitive == PRIMITIVE_TRIANGLES && (len <= 0 || (len % 3) != 0)) || ((primitive == PRIMITIVE_TRIANGLE_FAN || primitive == PRIMITIVE_TRIANGLE_STRIP) && len < 3)) {
|
||||
// Error was already shown, just skip (including zero).
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -88,14 +102,30 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|||
PoolVector<int> indices = a[ARRAY_INDEX];
|
||||
PoolVector<int>::Read ir = indices.read();
|
||||
|
||||
for (int j = 0; j < ic; j++) {
|
||||
int index = ir[j];
|
||||
facesw[widx++] = vr[index];
|
||||
if (primitive == PRIMITIVE_TRIANGLES) {
|
||||
for (int j = 0; j < ic; j++) {
|
||||
int index = ir[j];
|
||||
facesw[widx++] = vr[index];
|
||||
}
|
||||
} else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
|
||||
for (int j = 2; j < ic; j++) {
|
||||
facesw[widx++] = vr[ir[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2]];
|
||||
facesw[widx++] = vr[ir[j - 1]];
|
||||
facesw[widx++] = vr[ir[j]];
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
for (int j = 0; j < vc; j++) {
|
||||
facesw[widx++] = vr[j];
|
||||
if (primitive == PRIMITIVE_TRIANGLES) {
|
||||
for (int j = 0; j < vc; j++) {
|
||||
facesw[widx++] = vr[j];
|
||||
}
|
||||
} else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
|
||||
for (int j = 2; j < vc; j++) {
|
||||
facesw[widx++] = vr[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2];
|
||||
facesw[widx++] = vr[j - 1];
|
||||
facesw[widx++] = vr[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue