Update Bullet Area overlaps when Area properties or shapes change.

(cherry picked from commit 0d3e8538ef)
This commit is contained in:
Marcel Admiraal 2020-09-24 15:11:06 +01:00 committed by Rémi Verschelde
parent 14ecd66a21
commit 84af1d9248
No known key found for this signature in database
GPG Key ID: C3336907360768E1
6 changed files with 13 additions and 9 deletions

View File

@ -164,6 +164,7 @@ int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
void AreaBullet::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
updated = true;
}
bool AreaBullet::is_monitoring() const {
@ -173,6 +174,7 @@ bool AreaBullet::is_monitoring() const {
void AreaBullet::main_shape_changed() {
CRASH_COND(!get_main_shape());
btGhost->setCollisionShape(get_main_shape());
updated = true;
}
void AreaBullet::reload_body() {
@ -203,6 +205,7 @@ void AreaBullet::on_collision_filters_change() {
if (space) {
space->reload_collision_filters(this);
}
updated = true;
}
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
@ -288,6 +291,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
clear_overlaps(true);
}
}

View File

@ -156,7 +156,7 @@ public:
virtual void on_collision_filters_change();
virtual void on_collision_checker_start() {}
virtual void on_collision_checker_end() { isTransformChanged = false; }
virtual void on_collision_checker_end() { updated = false; }
void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index);

View File

@ -100,8 +100,7 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
bt_collision_object(nullptr),
body_scale(1., 1., 1.),
force_shape_reset(false),
space(nullptr),
isTransformChanged(false) {}
space(nullptr) {}
CollisionObjectBullet::~CollisionObjectBullet() {
// Remove all overlapping, notify is not required since godot take care of it
@ -198,6 +197,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
void CollisionObjectBullet::set_godot_object_flags(int flags) {
bt_collision_object->setUserIndex2(flags);
updated = true;
}
int CollisionObjectBullet::get_godot_object_flags() const {
@ -231,7 +231,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
}
void CollisionObjectBullet::notify_transform_changed() {
isTransformChanged = true;
updated = true;
}
RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :

View File

@ -133,7 +133,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped;
bool isTransformChanged;
bool updated = false;
public:
CollisionObjectBullet(Type p_type);
@ -211,9 +211,9 @@ public:
Transform get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
bool is_transform_changed() const { return isTransformChanged; }
virtual void notify_transform_changed();
bool is_updated() const { return updated; }
};
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {

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@ -437,7 +437,7 @@ void RigidBodyBullet::on_collision_checker_start() {
void RigidBodyBullet::on_collision_checker_end() {
// Always true if active and not a static or kinematic body
isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
}
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {

View File

@ -720,7 +720,7 @@ void SpaceBullet::check_ghost_overlaps() {
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
btVector3 other_body_scale(otherObject->get_bt_body_scale());
if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
if (!area->is_updated() && !otherObject->is_updated()) {
hasOverlap = -1 != area->find_overlapping_object(otherObject);
goto collision_found;
}