Add description for ArrayMesh.shadow_mesh

Update doc/classes/ArrayMesh.xml

Co-Authored-By: Clay John <claynjohn@gmail.com>
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aXu-AP 2023-01-25 23:30:22 +02:00
parent 10d22a4b35
commit 84bf7a63ba
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@ -206,6 +206,7 @@
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member> </member>
<member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh"> <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.).
</member> </member>
</members> </members>
</class> </class>