Implement missing navgiation polygon debugging in tilemap
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@ -265,12 +265,18 @@ void TileMap::_update_dirty_quadrants() {
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SceneTree *st = SceneTree::get_singleton();
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Color debug_collision_color;
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Color debug_navigation_color;
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bool debug_shapes = st && st->is_debugging_collisions_hint();
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if (debug_shapes) {
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debug_collision_color = st->get_debug_collisions_color();
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}
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bool debug_navigation = st && st->is_debugging_navigation_hint();
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if (debug_navigation) {
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debug_navigation_color = st->get_debug_navigation_color();
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}
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while (dirty_quadrant_list.first()) {
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Quadrant &q = *dirty_quadrant_list.first()->self();
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@ -497,6 +503,55 @@ void TileMap::_update_dirty_quadrants() {
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np.id = pid;
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np.xform = xform;
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q.navpoly_ids[E->key()] = np;
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if (debug_navigation) {
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RID debug_navigation_item = vs->canvas_item_create();
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vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
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vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
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vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
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if (debug_navigation_item.is_valid()) {
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PoolVector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
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int vsize = navigation_polygon_vertices.size();
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if (vsize > 2) {
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Vector<Color> colors;
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Vector<Vector2> vertices;
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vertices.resize(vsize);
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colors.resize(vsize);
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{
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PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
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for (int i = 0; i < vsize; i++) {
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vertices[i] = vr[i];
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colors[i] = debug_navigation_color;
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}
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}
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Vector<int> indices;
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for (int i = 0; i < navpoly->get_polygon_count(); i++) {
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Vector<int> polygon = navpoly->get_polygon(i);
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for (int j = 2; j < polygon.size(); j++) {
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int kofs[3] = { 0, j - 1, j };
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for (int k = 0; k < 3; k++) {
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int idx = polygon[kofs[k]];
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ERR_FAIL_INDEX(idx, vsize);
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indices.push_back(idx);
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}
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}
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}
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Transform2D navxform;
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navxform.set_origin(offset.floor());
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_fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
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vs->canvas_item_set_transform(debug_navigation_item, navxform);
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vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
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}
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}
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}
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}
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}
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