Fix error in AABB calculation for particles with USERDATA
Selecting "Generate AABB" on a 3D particle node in the editor would not work and printed an error about incorrect buffer size if the particle shader used one or more of the USERDATA build-ins.
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@ -395,7 +395,7 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
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bool first = true;
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const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
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uint32_t particle_data_size = sizeof(ParticleInstanceData3D) + sizeof(float) * particles->userdata_count;
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uint32_t particle_data_size = sizeof(ParticleInstanceData3D);
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for (int i = 0; i < total_amount; i++) {
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const ParticleInstanceData3D &particle_data = *(const ParticleInstanceData3D *)&data_ptr[particle_data_size * i];
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@ -620,8 +620,9 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
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total_amount *= particles->trail_bind_poses.size();
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}
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uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * 4 * particles->userdata_count;
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Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
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ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
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ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * particle_data_size), AABB());
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Transform3D inv = particles->emission_transform.affine_inverse();
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@ -630,7 +631,6 @@ AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
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bool first = true;
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const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
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uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
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for (int i = 0; i < total_amount; i++) {
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const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
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