Capitalize properties in the remote inspector
This makes property casing consistent with the editor. If property capitalization is disabled in the Editor Settings, the remote inspector will also disable capitalization.
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@ -2092,7 +2092,6 @@ void EditorNode::_edit_current() {
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Object *prev_inspected_object = get_inspector()->get_edited_object();
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bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
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bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
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bool is_resource = current_obj->is_class("Resource");
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bool is_node = current_obj->is_class("Node");
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@ -2150,7 +2149,6 @@ void EditorNode::_edit_current() {
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if (current_obj->is_class("EditorDebuggerRemoteObject")) {
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editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
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capitalize = false;
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disable_folding = true;
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} else if (current_obj->is_class("MultiNodeEdit")) {
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Node *scene = get_edited_scene();
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@ -2187,10 +2185,6 @@ void EditorNode::_edit_current() {
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inspector_dock->set_warning(editable_warning);
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if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {
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get_inspector()->set_enable_capitalize_paths(capitalize);
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}
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if (get_inspector()->is_using_folding() == disable_folding) {
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get_inspector()->set_use_folding(!disable_folding);
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}
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