Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.
This PR corrects this.
(cherry picked from commit 4ec4b5a60d
)
This commit is contained in:
parent
a57dc1881b
commit
855a079664
@ -2040,9 +2040,10 @@ void RoomManager::_flip_portals_recursive(Spatial *p_node) {
|
||||
}
|
||||
|
||||
void RoomManager::_set_owner_recursive(Node *p_node, Node *p_owner) {
|
||||
if (p_node != p_owner) {
|
||||
if (!p_node->get_owner() && (p_node != p_owner)) {
|
||||
p_node->set_owner(p_owner);
|
||||
}
|
||||
|
||||
for (int n = 0; n < p_node->get_child_count(); n++) {
|
||||
_set_owner_recursive(p_node->get_child(n), p_owner);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user