Check arrays before generating Polygon2D AABBs
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@ -971,6 +971,7 @@ public:
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}
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}
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if (skeleton != RID()) {
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if (skeleton != RID()) {
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// calculate bone AABBs
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// calculate bone AABBs
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int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
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int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
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@ -981,6 +982,7 @@ public:
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for (int j = 0; j < bone_count; j++) {
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for (int j = 0; j < bone_count; j++) {
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bptr[j].size = Vector2(-1, -1); //negative means unused
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bptr[j].size = Vector2(-1, -1); //negative means unused
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}
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}
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if (l && polygon->bones.size() == l * 4 && polygon->weights.size() == polygon->bones.size()) {
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for (int j = 0; j < l; j++) {
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for (int j = 0; j < l; j++) {
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Point2 p = pp[j];
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Point2 p = pp[j];
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@ -1015,6 +1017,7 @@ public:
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r = r.merge(aabb);
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r = r.merge(aabb);
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}
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}
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}
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} break;
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} break;
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case Item::Command::TYPE_MESH: {
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case Item::Command::TYPE_MESH: {
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