LinuxBSD now compiles without vulkan/x11.

This commit is contained in:
Fabio Alessandrelli 2021-05-25 18:26:38 +02:00
parent ae04dac2db
commit 8594613f94
8 changed files with 36 additions and 182 deletions

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@ -123,6 +123,7 @@ opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))

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@ -23,10 +23,8 @@ SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
# Graphics drivers
if env["platform"] != "javascript":
if env["vulkan"]:
SConscript("vulkan/SCsub")
else:
SConscript("dummy/SCsub")
# Core dependencies
SConscript("png/SCsub")

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@ -1,5 +0,0 @@
#!/usr/bin/env python
Import("env")
env.add_source_files(env.drivers_sources, "*.cpp")

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@ -1,109 +0,0 @@
/*************************************************************************/
/* texture_loader_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture_loader_dummy.h"
#include "core/os/file_access.h"
#include "core/string/print_string.h"
#include <string.h>
RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
unsigned int width = 8;
unsigned int height = 8;
//We just use some format
Image::Format fmt = Image::FORMAT_RGB8;
int rowsize = 3 * width;
Vector<uint8_t> dstbuff;
dstbuff.resize(rowsize * height);
uint8_t **row_p = memnew_arr(uint8_t *, height);
for (unsigned int i = 0; i < height; i++) {
row_p[i] = 0; //No colors any more, I want them to turn black
}
memdelete_arr(row_p);
Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
if (r_error)
*r_error = OK;
return texture;
}
void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("bmp");
p_extensions->push_back("dds");
p_extensions->push_back("exr");
p_extensions->push_back("jpeg");
p_extensions->push_back("jpg");
p_extensions->push_back("hdr");
p_extensions->push_back("pkm");
p_extensions->push_back("png");
p_extensions->push_back("pvr");
p_extensions->push_back("svg");
p_extensions->push_back("svgz");
p_extensions->push_back("tga");
p_extensions->push_back("webp");
}
bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Texture2D");
}
String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
String extension = p_path.get_extension().to_lower();
if (
extension == "bmp" ||
extension == "dds" ||
extension == "exr" ||
extension == "jpeg" ||
extension == "jpg" ||
extension == "hdr" ||
extension == "pkm" ||
extension == "png" ||
extension == "pvr" ||
extension == "svg" ||
extension == "svgz" ||
extension == "tga" ||
extension == "webp") {
return "ImageTexture";
}
return "";
}

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@ -1,47 +0,0 @@
/*************************************************************************/
/* texture_loader_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_LOADER_DUMMY_H
#define TEXTURE_LOADER_DUMMY_H
#include "core/io/resource_loader.h"
#include "scene/resources/texture.h"
class ResourceFormatDummyTexture : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual ~ResourceFormatDummyTexture() {}
};
#endif // TEXTURE_LOADER_DUMMY_H

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@ -53,6 +53,7 @@ def get_flags():
# in this platform. For the available networking methods, the browser
# manages TLS.
("module_mbedtls_enabled", False),
("vulkan", False),
]

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@ -5,21 +5,27 @@ Import("env")
from platform_methods import run_in_subprocess
import platform_linuxbsd_builders
common_x11 = [
common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
"context_gl_x11.cpp",
"detect_prime_x11.cpp",
"display_server_x11.cpp",
"vulkan_context_x11.cpp",
"key_mapping_x11.cpp",
]
if "udev" in env and env["udev"]:
common_x11.append("libudev-so_wrap.c")
if "x11" in env and env["x11"]:
common_linuxbsd += [
"context_gl_x11.cpp",
"detect_prime_x11.cpp",
"display_server_x11.cpp",
"key_mapping_x11.cpp",
]
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
if "vulkan" in env and env["vulkan"]:
common_linuxbsd.append("vulkan_context_x11.cpp")
if "udev" in env and env["udev"]:
common_linuxbsd.append("libudev-so_wrap.c")
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))

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@ -73,6 +73,7 @@ def get_opts():
BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("x11", "Enable X11 display", True),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
@ -362,18 +363,26 @@ def configure(env):
env.ParseConfig("pkg-config zlib --cflags --libs")
env.Prepend(CPPPATH=["#platform/linuxbsd"])
env.Append(CPPDEFINES=["X11_ENABLED", "UNIX_ENABLED"])
if env["x11"]:
if not env["vulkan"]:
print("Error: X11 support requires vulkan=yes")
env.Exit(255)
env.Append(CPPDEFINES=["X11_ENABLED"])
env.Append(CPPDEFINES=["UNIX_ENABLED"])
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["builtin_vulkan"]:
env.ParseConfig("pkg-config vulkan --cflags --libs")
if not env["builtin_glslang"]:
# No pkgconfig file for glslang so far
env.Append(LIBS=["glslang", "SPIRV"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["builtin_vulkan"]:
env.ParseConfig("pkg-config vulkan --cflags --libs")
if not env["builtin_glslang"]:
# No pkgconfig file for glslang so far
env.Append(LIBS=["glslang", "SPIRV"])
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=["GL"])
# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
env.Append(LIBS=["GL"])
env.Append(LIBS=["pthread"])