LinuxBSD now compiles without vulkan/x11.
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@ -123,6 +123,7 @@ opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
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@ -23,10 +23,8 @@ SConscript("coremidi/SCsub")
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SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["platform"] != "javascript":
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if env["vulkan"]:
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SConscript("vulkan/SCsub")
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else:
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SConscript("dummy/SCsub")
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# Core dependencies
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SConscript("png/SCsub")
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@ -1,5 +0,0 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.drivers_sources, "*.cpp")
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@ -1,109 +0,0 @@
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/*************************************************************************/
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/* texture_loader_dummy.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_loader_dummy.h"
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#include "core/os/file_access.h"
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#include "core/string/print_string.h"
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#include <string.h>
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RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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unsigned int width = 8;
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unsigned int height = 8;
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//We just use some format
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Image::Format fmt = Image::FORMAT_RGB8;
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int rowsize = 3 * width;
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Vector<uint8_t> dstbuff;
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dstbuff.resize(rowsize * height);
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uint8_t **row_p = memnew_arr(uint8_t *, height);
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for (unsigned int i = 0; i < height; i++) {
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row_p[i] = 0; //No colors any more, I want them to turn black
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}
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memdelete_arr(row_p);
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Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
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Ref<ImageTexture> texture = memnew(ImageTexture);
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texture->create_from_image(img);
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if (r_error)
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*r_error = OK;
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return texture;
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}
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void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("bmp");
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p_extensions->push_back("dds");
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p_extensions->push_back("exr");
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p_extensions->push_back("jpeg");
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p_extensions->push_back("jpg");
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p_extensions->push_back("hdr");
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p_extensions->push_back("pkm");
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p_extensions->push_back("png");
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p_extensions->push_back("pvr");
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p_extensions->push_back("svg");
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p_extensions->push_back("svgz");
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p_extensions->push_back("tga");
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p_extensions->push_back("webp");
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}
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bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Texture2D");
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}
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String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
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String extension = p_path.get_extension().to_lower();
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if (
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extension == "bmp" ||
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extension == "dds" ||
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extension == "exr" ||
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extension == "jpeg" ||
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extension == "jpg" ||
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extension == "hdr" ||
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extension == "pkm" ||
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extension == "png" ||
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extension == "pvr" ||
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extension == "svg" ||
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extension == "svgz" ||
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extension == "tga" ||
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extension == "webp") {
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return "ImageTexture";
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}
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return "";
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}
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@ -1,47 +0,0 @@
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/*************************************************************************/
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/* texture_loader_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_LOADER_DUMMY_H
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#define TEXTURE_LOADER_DUMMY_H
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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class ResourceFormatDummyTexture : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual ~ResourceFormatDummyTexture() {}
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};
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#endif // TEXTURE_LOADER_DUMMY_H
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@ -53,6 +53,7 @@ def get_flags():
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# in this platform. For the available networking methods, the browser
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# manages TLS.
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("module_mbedtls_enabled", False),
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("vulkan", False),
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]
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@ -5,21 +5,27 @@ Import("env")
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from platform_methods import run_in_subprocess
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import platform_linuxbsd_builders
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common_x11 = [
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common_linuxbsd = [
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"joypad_linux.cpp",
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]
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if "x11" in env and env["x11"]:
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common_linuxbsd += [
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"context_gl_x11.cpp",
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"detect_prime_x11.cpp",
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"display_server_x11.cpp",
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"vulkan_context_x11.cpp",
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"key_mapping_x11.cpp",
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]
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]
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if "vulkan" in env and env["vulkan"]:
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common_linuxbsd.append("vulkan_context_x11.cpp")
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if "udev" in env and env["udev"]:
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common_x11.append("libudev-so_wrap.c")
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common_linuxbsd.append("libudev-so_wrap.c")
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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@ -73,6 +73,7 @@ def get_opts():
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BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
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BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
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BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
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BoolVariable("x11", "Enable X11 display", True),
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BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("touch", "Enable touch events", True),
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@ -362,9 +363,17 @@ def configure(env):
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env.ParseConfig("pkg-config zlib --cflags --libs")
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env.Prepend(CPPPATH=["#platform/linuxbsd"])
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env.Append(CPPDEFINES=["X11_ENABLED", "UNIX_ENABLED"])
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if env["x11"]:
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if not env["vulkan"]:
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print("Error: X11 support requires vulkan=yes")
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env.Exit(255)
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env.Append(CPPDEFINES=["X11_ENABLED"])
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env.Append(CPPDEFINES=["UNIX_ENABLED"])
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env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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if not env["builtin_vulkan"]:
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env.ParseConfig("pkg-config vulkan --cflags --libs")
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