C#: Fix line in OpenInExternalEditor
(cherry picked from commit 132a1daf1a
)
This commit is contained in:
parent
5cc85fb119
commit
85ab269796
|
@ -280,7 +280,7 @@ void EditorInterface::edit_node(Node *p_node) {
|
|||
}
|
||||
|
||||
void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
|
||||
ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
|
||||
ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
|
||||
}
|
||||
|
||||
void EditorInterface::open_scene_from_path(const String &scene_path) {
|
||||
|
|
|
@ -2331,7 +2331,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
|
|||
}
|
||||
|
||||
if (p_line > 0) {
|
||||
se->goto_line(p_line - 1);
|
||||
se->goto_line(p_line);
|
||||
}
|
||||
}
|
||||
_update_script_names();
|
||||
|
@ -2426,8 +2426,8 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
|
|||
_test_script_times_on_disk(p_resource);
|
||||
_update_modified_scripts_for_external_editor(p_resource);
|
||||
|
||||
if (p_line > 0) {
|
||||
se->goto_line(p_line - 1);
|
||||
if (p_line >= 0) {
|
||||
se->goto_line(p_line);
|
||||
}
|
||||
|
||||
notify_script_changed(p_resource);
|
||||
|
|
|
@ -138,7 +138,8 @@ namespace GodotTools.Build
|
|||
{
|
||||
var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType);
|
||||
|
||||
if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column))
|
||||
// Godot's ScriptEditor.Edit is 0-based but the issue lines are 1-based.
|
||||
if (script != null && Internal.ScriptEditorEdit(script, issue.Line - 1, issue.Column - 1))
|
||||
Internal.EditorNodeShowScriptScreen();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue