Mono/C#: Fix crash on exported games that don't use C#
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@ -128,7 +128,8 @@ void CSharpLanguage::init() {
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print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
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#endif
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gdmono->initialize_load_assemblies();
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if (gdmono->is_runtime_initialized())
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gdmono->initialize_load_assemblies();
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(&_editor_init_callback);
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