Backport some changes to 3.x shaders

This commit is contained in:
Yuri Roubinsky 2022-01-14 19:46:41 +03:00
parent f9d0975b72
commit 85deed9207
3 changed files with 355 additions and 240 deletions

View File

@ -212,7 +212,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
String ShaderLanguage::get_token_text(Token p_token) { String ShaderLanguage::get_token_text(Token p_token) {
String name = token_names[p_token.type]; String name = token_names[p_token.type];
if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) { if (p_token.is_integer_constant() || p_token.type == TK_REAL_CONSTANT) {
name += "(" + rtos(p_token.constant) + ")"; name += "(" + rtos(p_token.constant) + ")";
} else if (p_token.type == TK_IDENTIFIER) { } else if (p_token.type == TK_IDENTIFIER) {
name += "(" + String(p_token.text) + ")"; name += "(" + String(p_token.text) + ")";
@ -515,51 +515,100 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) { if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) {
// parse number // parse number
bool hexa_found = false;
bool period_found = false; bool period_found = false;
bool exponent_found = false; bool exponent_found = false;
bool hexa_found = false;
bool sign_found = false;
bool float_suffix_found = false; bool float_suffix_found = false;
bool uint_suffix_found = false;
bool end_suffix_found = false;
enum {
CASE_ALL,
CASE_HEXA_PERIOD,
CASE_EXPONENT,
CASE_SIGN_AFTER_EXPONENT,
CASE_NONE,
CASE_MAX,
} lut_case = CASE_ALL;
static bool suffix_lut[CASE_MAX][127];
if (!is_const_suffix_lut_initialized) {
is_const_suffix_lut_initialized = true;
for (int i = 0; i < 127; i++) {
char t = char(i);
suffix_lut[CASE_ALL][i] = t == '.' || t == 'x' || t == 'e' || t == 'f' || t == 'u' || t == '-' || t == '+';
suffix_lut[CASE_HEXA_PERIOD][i] = t == 'e' || t == 'f';
suffix_lut[CASE_EXPONENT][i] = t == 'f' || t == '-' || t == '+';
suffix_lut[CASE_SIGN_AFTER_EXPONENT][i] = t == 'f';
suffix_lut[CASE_NONE][i] = false;
}
}
String str; String str;
int i = 0; int i = 0;
while (true) { while (true) {
if (GETCHAR(i) == '.') { const CharType symbol = String::char_lowercase(GETCHAR(i));
if (period_found || exponent_found || hexa_found || float_suffix_found) { bool error = false;
return _make_token(TK_ERROR, "Invalid numeric constant");
if (_is_number(symbol)) {
if (end_suffix_found) {
error = true;
} }
period_found = true;
} else if (GETCHAR(i) == 'x') {
if (hexa_found || str.length() != 1 || str[0] != '0') {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
hexa_found = true;
} else if (GETCHAR(i) == 'e' && !hexa_found) {
if (exponent_found || float_suffix_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
exponent_found = true;
} else if (GETCHAR(i) == 'f' && !hexa_found) {
if (exponent_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
float_suffix_found = true;
} else if (_is_number(GETCHAR(i))) {
if (float_suffix_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
} else if (hexa_found && _is_hex(GETCHAR(i))) {
} else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
if (sign_found) {
return _make_token(TK_ERROR, "Invalid numeric constant");
}
sign_found = true;
} else { } else {
break; if (symbol < 0x7F && suffix_lut[lut_case][symbol]) {
if (symbol == 'x') {
hexa_found = true;
lut_case = CASE_HEXA_PERIOD;
} else if (symbol == '.') {
period_found = true;
lut_case = CASE_HEXA_PERIOD;
} else if (symbol == 'e' && !hexa_found) {
exponent_found = true;
lut_case = CASE_EXPONENT;
} else if (symbol == 'f' && !hexa_found) {
if (!period_found && !exponent_found) {
error = true;
}
float_suffix_found = true;
end_suffix_found = true;
lut_case = CASE_NONE;
} else if (symbol == 'u') {
uint_suffix_found = true;
end_suffix_found = true;
lut_case = CASE_NONE;
} else if (symbol == '-' || symbol == '+') {
if (exponent_found) {
lut_case = CASE_SIGN_AFTER_EXPONENT;
} else {
break;
}
}
} else if (!hexa_found || !_is_hex(symbol)) {
if (_is_text_char(symbol)) {
error = true;
} else {
break;
}
}
} }
str += CharType(GETCHAR(i)); if (error) {
if (hexa_found) {
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
if (period_found || exponent_found || float_suffix_found) {
return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
if (uint_suffix_found) {
return _make_token(TK_ERROR, "Invalid (unsigned integer) numeric constant");
}
return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
}
str += symbol;
i++; i++;
} }
@ -572,6 +621,9 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} }
} else if (period_found || exponent_found || float_suffix_found) { } else if (period_found || exponent_found || float_suffix_found) {
//floats //floats
if (exponent_found && (!_is_number(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+"
return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
if (period_found) { if (period_found) {
if (float_suffix_found) { if (float_suffix_found) {
//checks for eg "1.f" or "1.99f" notations //checks for eg "1.f" or "1.99f" notations
@ -603,11 +655,18 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} }
} else { } else {
//integers //integers
if (!_is_number(last_char)) { if (uint_suffix_found) {
return _make_token(TK_ERROR, "Invalid (integer) numeric constant"); // Strip the suffix.
str = str.left(str.length() - 1);
// Compensate reading cursor position.
char_idx += 1;
} }
if (!str.is_valid_integer()) { if (!str.is_valid_integer()) {
return _make_token(TK_ERROR, "Invalid numeric constant"); if (uint_suffix_found) {
return _make_token(TK_ERROR, "Invalid (usigned integer) numeric constant");
} else {
return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
}
} }
} }
@ -615,6 +674,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
Token tk; Token tk;
if (period_found || exponent_found || float_suffix_found) { if (period_found || exponent_found || float_suffix_found) {
tk.type = TK_REAL_CONSTANT; tk.type = TK_REAL_CONSTANT;
} else if (uint_suffix_found) {
tk.type = TK_UINT_CONSTANT;
} else { } else {
tk.type = TK_INT_CONSTANT; tk.type = TK_INT_CONSTANT;
} }
@ -880,8 +941,9 @@ void ShaderLanguage::clear() {
completion_type = COMPLETION_NONE; completion_type = COMPLETION_NONE;
completion_block = nullptr; completion_block = nullptr;
completion_function = StringName(); completion_function = StringName();
completion_class = SubClassTag::TAG_GLOBAL; completion_class = TAG_GLOBAL;
completion_struct = StringName(); completion_struct = StringName();
completion_base = TYPE_VOID;
error_line = 0; error_line = 0;
tk_line = 1; tk_line = 1;
@ -896,7 +958,7 @@ void ShaderLanguage::clear() {
} }
} }
bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name, ConstantNode::Value *r_constant_value) {
if (p_builtin_types.has(p_identifier)) { if (p_builtin_types.has(p_identifier)) {
if (r_data_type) { if (r_data_type) {
*r_data_type = p_builtin_types[p_identifier].type; *r_data_type = p_builtin_types[p_identifier].type;
@ -993,12 +1055,17 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_array_size) { if (r_array_size) {
*r_array_size = shader->constants[p_identifier].array_size; *r_array_size = shader->constants[p_identifier].array_size;
} }
if (r_type) {
*r_type = IDENTIFIER_CONSTANT;
}
if (r_struct_name) { if (r_struct_name) {
*r_struct_name = shader->constants[p_identifier].type_str; *r_struct_name = shader->constants[p_identifier].type_str;
} }
if (r_constant_value) {
if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) {
*r_constant_value = shader->constants[p_identifier].initializer->values[0];
}
}
if (r_type) {
*r_type = IDENTIFIER_CONSTANT;
}
return true; return true;
} }
@ -2119,6 +2186,8 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
{ nullptr, 0 } { nullptr, 0 }
}; };
bool ShaderLanguage::is_const_suffix_lut_initialized = false;
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) { bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false); ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
@ -2471,6 +2540,10 @@ bool ShaderLanguage::is_token_operator_assign(TokenType p_type) {
p_type == TK_OP_ASSIGN_BIT_XOR); p_type == TK_OP_ASSIGN_BIT_XOR);
} }
bool ShaderLanguage::is_token_hint(TokenType p_type) {
return int(p_type) > int(TK_RENDER_MODE) && int(p_type) < int(TK_SHADER_TYPE);
}
bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) { bool ShaderLanguage::convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value) {
if (p_constant->datatype == p_to_type) { if (p_constant->datatype == p_to_type) {
if (p_value) { if (p_value) {
@ -2898,6 +2971,69 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return false; return false;
} }
Error ShaderLanguage::_parse_array_size(BlockNode *p_block, int *r_array_size) {
if (r_array_size != nullptr && *r_array_size > 0) {
_set_error("Array size is already defined!");
return ERR_PARSE_ERROR;
}
TkPos pos = _get_tkpos();
Token tk = _get_token();
int array_size = 0;
if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
_set_tkpos(pos);
Node *n = _parse_and_reduce_expression(p_block, Map<StringName, BuiltInInfo>());
if (n) {
if (n->type == Node::TYPE_VARIABLE) {
VariableNode *vn = static_cast<VariableNode *>(n);
if (vn) {
ConstantNode::Value v;
DataType data_type;
bool is_const = false;
_find_identifier(p_block, Map<StringName, BuiltInInfo>(), vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
if (is_const) {
if (data_type == TYPE_INT) {
int32_t value = v.sint;
if (value > 0) {
array_size = value;
}
} else if (data_type == TYPE_UINT) {
uint32_t value = v.uint;
if (value > 0U) {
array_size = value;
}
}
}
}
} else if (n->type == Node::TYPE_OPERATOR) {
_set_error("Array size expressions are not yet implemented.");
return ERR_PARSE_ERROR;
}
}
} else if (((int)tk.constant) > 0) {
array_size = (uint32_t)tk.constant;
}
if (array_size <= 0) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
}
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
return ERR_PARSE_ERROR;
}
if (r_array_size) {
*r_array_size = array_size;
}
return OK;
}
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size) { ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size) {
DataType type = TYPE_VOID; DataType type = TYPE_VOID;
String struct_name = ""; String struct_name = "";
@ -3071,6 +3207,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
constant->datatype = TYPE_INT; constant->datatype = TYPE_INT;
expr = constant; expr = constant;
} else if (tk.type == TK_UINT_CONSTANT) {
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
v.uint = tk.constant;
constant->values.push_back(v);
constant->datatype = TYPE_UINT;
expr = constant;
} else if (tk.type == TK_TRUE) { } else if (tk.type == TK_TRUE) {
//handle true constant //handle true constant
ConstantNode *constant = alloc_node<ConstantNode>(); ConstantNode *constant = alloc_node<ConstantNode>();
@ -3174,141 +3318,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!nexpr) { if (!nexpr) {
return nullptr; return nullptr;
} }
DataType type = pstruct->members[i]->get_datatype();
String struct_name = pstruct->members[i]->struct_name;
int array_size = pstruct->members[i]->array_size;
DataType type2;
String struct_name2 = "";
int array_size2 = 0;
bool auto_size = false;
tk = _get_token();
if (tk.type == TK_CURLY_BRACKET_OPEN) {
auto_size = true;
} else {
if (shader->structs.has(tk.text)) {
type2 = TYPE_STRUCT;
struct_name2 = tk.text;
} else {
if (!is_token_variable_datatype(tk.type)) {
_set_error("Invalid data type for array");
return nullptr;
}
type2 = get_token_datatype(tk.type);
}
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
TkPos pos2 = _get_tkpos();
tk = _get_token();
if (tk.type == TK_BRACKET_CLOSE) {
array_size2 = array_size;
tk = _get_token();
} else {
_set_tkpos(pos2);
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
return nullptr;
}
ConstantNode *cnode = (ConstantNode *)n;
if (cnode->values.size() == 1) {
array_size2 = cnode->values[0].sint;
if (array_size2 <= 0) {
_set_error("Expected single integer constant > 0");
return nullptr;
}
} else {
_set_error("Expected single integer constant > 0");
return nullptr;
}
tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
return nullptr;
} else {
tk = _get_token();
}
}
} else {
_set_error("Expected '['");
return nullptr;
}
if (type != type2 || struct_name != struct_name2 || array_size != array_size2) {
String error_str = "Cannot convert from '";
if (type2 == TYPE_STRUCT) {
error_str += struct_name2;
} else {
error_str += get_datatype_name(type2);
}
error_str += "[";
error_str += itos(array_size2);
error_str += "]'";
error_str += " to '";
if (type == TYPE_STRUCT) {
error_str += struct_name;
} else {
error_str += get_datatype_name(type);
}
error_str += "[";
error_str += itos(array_size);
error_str += "]'";
_set_error(error_str);
return nullptr;
}
}
ArrayConstructNode *an = alloc_node<ArrayConstructNode>();
an->datatype = type;
an->struct_name = struct_name;
if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization
while (true) {
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n) {
return nullptr;
}
if (type != n->get_datatype() || struct_name != n->get_datatype_name()) {
_set_error("Invalid assignment of '" + (n->get_datatype() == TYPE_STRUCT ? n->get_datatype_name() : get_datatype_name(n->get_datatype())) + "' to '" + (type == TYPE_STRUCT ? struct_name : get_datatype_name(type)) + "'");
return nullptr;
}
tk = _get_token();
if (tk.type == TK_COMMA) {
an->initializer.push_back(n);
continue;
} else if (!auto_size && tk.type == TK_PARENTHESIS_CLOSE) {
an->initializer.push_back(n);
break;
} else if (auto_size && tk.type == TK_CURLY_BRACKET_CLOSE) {
an->initializer.push_back(n);
break;
} else {
if (auto_size) {
_set_error("Expected '}' or ','");
} else {
_set_error("Expected ')' or ','");
}
return nullptr;
}
}
if (an->initializer.size() != array_size) {
_set_error("Array size mismatch");
return nullptr;
}
} else {
_set_error("Expected array initialization!");
return nullptr;
}
} else { } else {
nexpr = _parse_and_reduce_expression(p_block, p_builtin_types); nexpr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!nexpr) { if (!nexpr) {
@ -4771,7 +4780,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (tk.type == TK_BRACKET_CLOSE) { if (tk.type == TK_BRACKET_CLOSE) {
unknown_size = true; unknown_size = true;
} else { } else {
if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) { if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
_set_error("Expected integer constant > 0 or ']'"); _set_error("Expected integer constant > 0 or ']'");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
@ -5219,7 +5228,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token(); tk = _get_token();
} }
if (tk.type != TK_INT_CONSTANT) { if (!tk.is_integer_constant()) {
_set_error("Expected integer constant"); _set_error("Expected integer constant");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
@ -5638,17 +5647,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
tk = _get_token(); StringName shader_type_identifier;
_get_completable_identifier(nullptr, COMPLETION_SHADER_TYPE, shader_type_identifier);
if (tk.type != TK_IDENTIFIER) { if (shader_type_identifier == StringName()) {
_set_error("Expected identifier after 'shader_type', indicating type of shader. Valid types are: " + _get_shader_type_list(p_shader_types)); _set_error("Expected identifier after 'shader_type', indicating type of shader. Valid types are: " + _get_shader_type_list(p_shader_types));
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
String shader_type_identifier;
shader_type_identifier = tk.text;
if (!p_shader_types.has(shader_type_identifier)) { if (!p_shader_types.has(shader_type_identifier)) {
_set_error("Invalid shader type. Valid types are: " + _get_shader_type_list(p_shader_types)); _set_error("Invalid shader type. Valid types are: " + _get_shader_type_list(p_shader_types));
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
@ -5770,53 +5775,70 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
tk = _get_token(); bool first = true;
if (tk.type != TK_IDENTIFIER) { bool fixed_array_size = false;
_set_error("Expected identifier!"); int array_size = 0;
return ERR_PARSE_ERROR;
}
MemberNode *member = alloc_node<MemberNode>(); do {
member->precision = precision;
member->datatype = type;
member->struct_name = struct_name;
member->name = tk.text;
if (member_names.has(member->name)) {
_set_error("Redefinition of '" + String(member->name) + "'");
return ERR_PARSE_ERROR;
}
member_names.insert(member->name);
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
tk = _get_token(); tk = _get_token();
if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
member->array_size = (int)tk.constant;
tk = _get_token(); if (first) {
if (tk.type == TK_BRACKET_CLOSE) { first = false;
tk = _get_token();
if (tk.type != TK_SEMICOLON) { if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
_set_error("Expected ';'"); _set_error("Expected identifier or '['.");
return ERR_PARSE_ERROR;
}
} else {
_set_error("Expected ']'");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
} else {
_set_error("Expected single integer constant > 0"); if (tk.type == TK_BRACKET_OPEN) {
Error error = _parse_array_size(nullptr, &array_size);
if (error != OK) {
return error;
}
fixed_array_size = true;
tk = _get_token();
}
}
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier!");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
}
st_node->members.push_back(member);
if (tk.type != TK_SEMICOLON) { MemberNode *member = alloc_node<MemberNode>();
_set_error("Expected ']' or ';'"); member->precision = precision;
return ERR_PARSE_ERROR; member->datatype = type;
} member->struct_name = struct_name;
member_count++; member->name = tk.text;
member->array_size = array_size;
if (member_names.has(member->name)) {
_set_error("Redefinition of '" + String(member->name) + "'");
return ERR_PARSE_ERROR;
}
member_names.insert(member->name);
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
Error error = _parse_array_size(nullptr, &member->array_size);
if (error != OK) {
return error;
}
tk = _get_token();
}
if (!fixed_array_size) {
array_size = 0;
}
if (tk.type != TK_SEMICOLON && tk.type != TK_COMMA) {
_set_error("Expected ',' or ';' after struct member.");
return ERR_PARSE_ERROR;
}
st_node->members.push_back(member);
member_count++;
} while (tk.type == TK_COMMA); // another member
} }
} }
if (member_count == 0) { if (member_count == 0) {
@ -5934,9 +5956,19 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token(); tk = _get_token();
if (tk.type == TK_COLON) { if (tk.type == TK_COLON) {
completion_type = COMPLETION_HINT;
completion_base = type;
//hint //hint
tk = _get_token(); tk = _get_token();
completion_line = tk.line;
if (!is_token_hint(tk.type)) {
_set_error("Expected valid type hint after ':'.");
return ERR_PARSE_ERROR;
}
if (tk.type == TK_HINT_WHITE_TEXTURE) { if (tk.type == TK_HINT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_WHITE; uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) { } else if (tk.type == TK_HINT_BLACK_TEXTURE) {
@ -5977,7 +6009,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token(); tk = _get_token();
} }
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { if (tk.type != TK_REAL_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant"); _set_error("Expected integer constant");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
@ -6001,7 +6033,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token(); tk = _get_token();
} }
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { if (tk.type != TK_REAL_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant after ','"); _set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
@ -6014,7 +6046,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_COMMA) { if (tk.type == TK_COMMA) {
tk = _get_token(); tk = _get_token();
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { if (tk.type != TK_REAL_CONSTANT && !tk.is_integer_constant()) {
_set_error("Expected integer constant after ','"); _set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
@ -6033,10 +6065,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected ','"); _set_error("Expected ','");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
} else {
_set_error("Expected valid type hint after ':'.");
return ERR_PARSE_ERROR;
} }
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
@ -6074,6 +6102,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected ';'"); _set_error("Expected ';'");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
completion_type = COMPLETION_NONE;
} else { // varying } else { // varying
ShaderNode::Varying varying; ShaderNode::Varying varying;
varying.type = type; varying.type = type;
@ -6094,7 +6124,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
tk = _get_token(); tk = _get_token();
if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { if (tk.is_integer_constant() && tk.constant > 0) {
varying.array_size = (int)tk.constant; varying.array_size = (int)tk.constant;
tk = _get_token(); tk = _get_token();
@ -6118,6 +6148,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} }
} break; } break;
case TK_SHADER_TYPE: {
_set_error("Shader type is already defined.");
return ERR_PARSE_ERROR;
} break;
default: { default: {
//function or constant variable //function or constant variable
@ -6216,7 +6250,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_BRACKET_CLOSE) { if (tk.type == TK_BRACKET_CLOSE) {
unknown_size = true; unknown_size = true;
tk = _get_token(); tk = _get_token();
} else if (tk.type == TK_INT_CONSTANT && ((int)tk.constant) > 0) { } else if (tk.is_integer_constant() && ((int)tk.constant) > 0) {
constant.array_size = (int)tk.constant; constant.array_size = (int)tk.constant;
tk = _get_token(); tk = _get_token();
if (tk.type != TK_BRACKET_CLOSE) { if (tk.type != TK_BRACKET_CLOSE) {
@ -6493,6 +6527,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} }
} }
for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable && shader->functions[i].name == name) {
_set_error("Redefinition of '" + String(name) + "'");
return ERR_PARSE_ERROR;
}
}
ShaderNode::Function function; ShaderNode::Function function;
function.callable = !p_functions.has(name); function.callable = !p_functions.has(name);
@ -6865,9 +6906,17 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
//do nothing //do nothing
return OK; return OK;
} break; } break;
case COMPLETION_SHADER_TYPE: {
for (const Set<String>::Element *E = p_shader_types.front(); E; E = E->next()) {
ScriptCodeCompletionOption option(E->get(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return OK;
} break;
case COMPLETION_RENDER_MODE: { case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_render_modes.size(); i++) { for (int i = 0; i < p_render_modes.size(); i++) {
ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM); ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option); r_options->push_back(option);
} }
@ -6886,6 +6935,19 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
} break; } break;
case COMPLETION_MAIN_FUNCTION: { case COMPLETION_MAIN_FUNCTION: {
for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) { for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
if (!E->get().main_function) {
continue;
}
bool found = false;
for (int i = 0; i < shader->functions.size(); i++) {
if (shader->functions[i].name == E->key()) {
found = true;
break;
}
}
if (found) {
continue;
}
ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION); ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option); r_options->push_back(option);
} }
@ -6940,7 +7002,9 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
matches.insert(E->key(), kind); matches.insert(E->key(), kind);
} }
} }
for (Map<StringName, ShaderNode::Constant>::Element *E = shader->constants.front(); E; E = E->next()) {
matches.insert(E->key(), ScriptCodeCompletionOption::KIND_CONSTANT);
}
for (OrderedHashMap<StringName, ShaderNode::Varying>::Element E = shader->varyings.front(); E; E = E.next()) { for (OrderedHashMap<StringName, ShaderNode::Varying>::Element E = shader->varyings.front(); E; E = E.next()) {
matches.insert(E.key(), ScriptCodeCompletionOption::KIND_VARIABLE); matches.insert(E.key(), ScriptCodeCompletionOption::KIND_VARIABLE);
} }
@ -7143,6 +7207,38 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
} }
} break; } break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC4) {
ScriptCodeCompletionOption option("hint_color", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT)) {
ScriptCodeCompletionOption option("hint_range", ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
if (completion_base == DataType::TYPE_INT) {
option.insert_text = "hint_range(0, 100, 1)";
} else {
option.insert_text = "hint_range(0.0, 1.0, 0.1)";
}
r_options->push_back(option);
} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT))) {
static Vector<String> options;
if (options.empty()) {
options.push_back("hint_albedo");
options.push_back("hint_aniso");
options.push_back("hint_black");
options.push_back("hint_black_albedo");
options.push_back("hint_normal");
options.push_back("hint_white");
}
for (int i = 0; i < options.size(); i++) {
ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
}
} break;
} }
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;

View File

@ -54,6 +54,7 @@ public:
TK_FALSE, TK_FALSE,
TK_REAL_CONSTANT, TK_REAL_CONSTANT,
TK_INT_CONSTANT, TK_INT_CONSTANT,
TK_UINT_CONSTANT,
TK_TYPE_VOID, TK_TYPE_VOID,
TK_TYPE_BOOL, TK_TYPE_BOOL,
TK_TYPE_BVEC2, TK_TYPE_BVEC2,
@ -695,6 +696,7 @@ public:
enum CompletionType { enum CompletionType {
COMPLETION_NONE, COMPLETION_NONE,
COMPLETION_SHADER_TYPE,
COMPLETION_RENDER_MODE, COMPLETION_RENDER_MODE,
COMPLETION_MAIN_FUNCTION, COMPLETION_MAIN_FUNCTION,
COMPLETION_IDENTIFIER, COMPLETION_IDENTIFIER,
@ -702,6 +704,7 @@ public:
COMPLETION_CALL_ARGUMENTS, COMPLETION_CALL_ARGUMENTS,
COMPLETION_INDEX, COMPLETION_INDEX,
COMPLETION_STRUCT, COMPLETION_STRUCT,
COMPLETION_HINT,
}; };
struct Token { struct Token {
@ -709,6 +712,9 @@ public:
StringName text; StringName text;
double constant; double constant;
uint16_t line; uint16_t line;
bool is_integer_constant() const {
return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
}
}; };
static String get_operator_text(Operator p_op); static String get_operator_text(Operator p_op);
@ -726,6 +732,7 @@ public:
static bool is_token_nonvoid_datatype(TokenType p_type); static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type); static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type); static bool is_token_operator_assign(TokenType p_type);
static bool is_token_hint(TokenType p_type);
static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr); static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
static DataType get_scalar_type(DataType p_type); static DataType get_scalar_type(DataType p_type);
@ -754,6 +761,11 @@ public:
struct FunctionInfo { struct FunctionInfo {
Map<StringName, BuiltInInfo> built_ins; Map<StringName, BuiltInInfo> built_ins;
bool can_discard; bool can_discard;
bool main_function;
FunctionInfo() :
can_discard(false), main_function(false) {
}
}; };
static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
@ -817,7 +829,7 @@ private:
IDENTIFIER_CONSTANT, IDENTIFIER_CONSTANT,
}; };
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
bool _is_operator_assign(Operator p_op) const; bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = nullptr); bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = nullptr);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr);
@ -849,6 +861,8 @@ private:
static const BuiltinFuncDef builtin_func_defs[]; static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[]; static const BuiltinFuncOutArgs builtin_func_out_args[];
static bool is_const_suffix_lut_initialized;
Error _validate_datatype(DataType p_type); Error _validate_datatype(DataType p_type);
bool _compare_datatypes_in_nodes(Node *a, Node *b) const; bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
@ -857,6 +871,7 @@ private:
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message); bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Error _parse_array_size(BlockNode *p_block, int *r_array_size);
Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size); Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);

View File

@ -68,7 +68,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX_ID"] = constt(ShaderLanguage::TYPE_INT); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX_ID"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].can_discard = false;
//builtins //builtins
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
@ -82,6 +81,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].main_function = true;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
@ -130,6 +130,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].can_discard = true; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].can_discard = true;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].main_function = true;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
@ -155,6 +156,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true; shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
shader_modes[VS::SHADER_SPATIAL].functions["light"].main_function = true;
//order used puts first enum mode (default) first //order used puts first enum mode (default) first
shader_modes[VS::SHADER_SPATIAL].modes.push_back("blend_mix"); shader_modes[VS::SHADER_SPATIAL].modes.push_back("blend_mix");
@ -218,7 +220,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["INSTANCE_ID"] = constt(ShaderLanguage::TYPE_INT); shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["INSTANCE_ID"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX_ID"] = constt(ShaderLanguage::TYPE_INT); shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX_ID"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].main_function = true;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
@ -236,6 +238,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D); shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].main_function = true;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
@ -254,6 +257,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].main_function = true;
shader_modes[VS::SHADER_CANVAS_ITEM].modes.push_back("skip_vertex_transform"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.push_back("skip_vertex_transform");
@ -283,7 +287,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[VS::SHADER_PARTICLES].functions["vertex"].can_discard = false; shader_modes[VS::SHADER_PARTICLES].functions["vertex"].main_function = true;
shader_modes[VS::SHADER_PARTICLES].modes.push_back("disable_force"); shader_modes[VS::SHADER_PARTICLES].modes.push_back("disable_force");
shader_modes[VS::SHADER_PARTICLES].modes.push_back("disable_velocity"); shader_modes[VS::SHADER_PARTICLES].modes.push_back("disable_velocity");