Fixed an issue with recording audio.
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
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@ -192,10 +192,11 @@ void AudioEffectRecord::set_recording_active(bool p_record) {
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}
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ensure_thread_stopped();
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recording_active = true;
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current_instance->init();
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} else {
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recording_active = false;
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}
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recording_active = p_record;
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}
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bool AudioEffectRecord::is_recording_active() const {
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