Make blend animation to use ResetTrack as default value
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bf153b82c7
commit
860fac4e6f
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@ -241,6 +241,13 @@ static GDNativeBool gdnative_variant_booleanize(const GDNativeVariantPtr p_self)
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return self->booleanize();
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}
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static void gdnative_variant_sub(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst) {
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const Variant *a = (const Variant *)p_a;
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const Variant *b = (const Variant *)p_b;
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memnew_placement(r_dst, Variant);
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Variant::sub(*a, *b, *(Variant *)r_dst);
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}
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static void gdnative_variant_blend(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst) {
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const Variant *a = (const Variant *)p_a;
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const Variant *b = (const Variant *)p_b;
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@ -939,6 +946,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
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gdni.variant_iter_get = gdnative_variant_iter_get;
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gdni.variant_hash_compare = gdnative_variant_hash_compare;
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gdni.variant_booleanize = gdnative_variant_booleanize;
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gdni.variant_sub = gdnative_variant_sub;
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gdni.variant_blend = gdnative_variant_blend;
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gdni.variant_interpolate = gdnative_variant_interpolate;
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gdni.variant_duplicate = gdnative_variant_duplicate;
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@ -416,6 +416,7 @@ typedef struct {
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void (*variant_iter_get)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
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GDNativeBool (*variant_hash_compare)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_other);
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GDNativeBool (*variant_booleanize)(const GDNativeVariantPtr p_self);
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void (*variant_sub)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst);
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void (*variant_blend)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
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void (*variant_interpolate)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
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void (*variant_duplicate)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_ret, GDNativeBool p_deep);
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@ -511,6 +511,7 @@ public:
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Variant recursive_duplicate(bool p_deep, int recursion_count) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void sub(const Variant &a, const Variant &b, Variant &r_dst);
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/* Built-In Methods */
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@ -1868,6 +1868,110 @@ Variant Variant::recursive_duplicate(bool p_deep, int recursion_count) const {
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}
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}
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void Variant::sub(const Variant &a, const Variant &b, Variant &r_dst) {
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if (a.type != b.type) {
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return;
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}
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switch (a.type) {
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case NIL: {
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r_dst = Variant();
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}
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return;
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case INT: {
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int64_t va = a._data._int;
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int64_t vb = b._data._int;
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r_dst = int(va - vb);
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}
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return;
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case FLOAT: {
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double ra = a._data._float;
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double rb = b._data._float;
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r_dst = ra - rb;
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}
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return;
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case VECTOR2: {
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r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) - *reinterpret_cast<const Vector2 *>(b._data._mem);
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}
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return;
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case VECTOR2I: {
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int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
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int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
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int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
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int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
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r_dst = Vector2i(int32_t(vax - vbx), int32_t(vay - vby));
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}
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return;
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case RECT2: {
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const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
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const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
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r_dst = Rect2(ra->position - rb->position, ra->size - rb->size);
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}
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return;
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case RECT2I: {
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const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
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const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
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int32_t vax = ra->position.x;
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int32_t vay = ra->position.y;
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int32_t vbx = ra->size.x;
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int32_t vby = ra->size.y;
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int32_t vcx = rb->position.x;
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int32_t vcy = rb->position.y;
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int32_t vdx = rb->size.x;
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int32_t vdy = rb->size.y;
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r_dst = Rect2i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vcx - vdx), int32_t(vcy - vdy));
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}
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return;
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case VECTOR3: {
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r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) - *reinterpret_cast<const Vector3 *>(b._data._mem);
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}
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return;
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case VECTOR3I: {
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int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
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int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
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int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
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int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
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int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
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int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
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r_dst = Vector3i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vaz - vbz));
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}
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return;
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case AABB: {
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const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
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const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
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r_dst = ::AABB(ra->position - rb->position, ra->size - rb->size);
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}
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return;
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case QUATERNION: {
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Quaternion empty_rot;
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const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
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const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
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r_dst = (*qb).inverse() * *qa;
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}
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return;
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case COLOR: {
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const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
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const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
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float new_r = ca->r - cb->r;
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float new_g = ca->g - cb->g;
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float new_b = ca->b - cb->b;
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float new_a = ca->a - cb->a;
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new_r = new_r > 1.0 ? 1.0 : new_r;
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new_g = new_g > 1.0 ? 1.0 : new_g;
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new_b = new_b > 1.0 ? 1.0 : new_b;
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new_a = new_a > 1.0 ? 1.0 : new_a;
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r_dst = Color(new_r, new_g, new_b, new_a);
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}
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return;
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default: {
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r_dst = a;
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}
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return;
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}
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}
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void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
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if (a.type != b.type) {
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if (a.is_num() && b.is_num()) {
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@ -540,6 +540,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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List<StringName> sname;
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player->get_animation_list(&sname);
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Ref<Animation> reset_anim;
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bool has_reset_anim = player->has_animation("RESET");
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if (has_reset_anim) {
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reset_anim = player->get_animation("RESET");
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}
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for (const StringName &E : sname) {
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Ref<Animation> anim = player->get_animation(E);
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for (int i = 0; i < anim->get_track_count(); i++) {
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@ -593,6 +598,12 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track = track_value;
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_value->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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}
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} break;
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case Animation::TYPE_POSITION_3D:
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case Animation::TYPE_ROTATION_3D:
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@ -645,6 +656,25 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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}
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}
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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switch (track_type) {
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case Animation::TYPE_POSITION_3D: {
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track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
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} break;
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case Animation::TYPE_ROTATION_3D: {
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track_xform->ref_rot = reset_anim->track_get_key_value(rt, 0);
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track_xform->init_rot = track_xform->ref_rot.log();
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} break;
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case Animation::TYPE_SCALE_3D: {
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track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
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} break;
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default: {
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}
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}
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}
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}
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#endif // _3D_DISABLED
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} break;
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case Animation::TYPE_BLEND_SHAPE: {
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@ -675,6 +705,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track_bshape->object = mesh_3d;
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track_bshape->object_id = mesh_3d->get_instance_id();
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track = track_bshape;
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_bshape->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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}
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#endif
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} break;
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case Animation::TYPE_METHOD: {
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@ -704,6 +741,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track_bezier->object_id = track_bezier->object->get_instance_id();
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track = track_bezier;
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if (has_reset_anim) {
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int rt = reset_anim->find_track(path, track_type);
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if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
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track_bezier->init_value = reset_anim->track_get_key_value(rt, 0);
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}
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}
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} break;
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case Animation::TYPE_AUDIO: {
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TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
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@ -1226,7 +1270,7 @@ void AnimationTree::_process_graph(double p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->value = 0;
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t->value = t->init_value;
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}
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float value;
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@ -1238,7 +1282,7 @@ void AnimationTree::_process_graph(double p_delta) {
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continue;
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}
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t->value += value * blend;
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t->value += (value - t->init_value) * blend;
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#endif // _3D_DISABLED
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} break;
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case Animation::TYPE_VALUE: {
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@ -1256,10 +1300,15 @@ void AnimationTree::_process_graph(double p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->value = value;
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t->value.zero();
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if (!t->init_value) {
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t->init_value = value;
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t->init_value.zero();
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} else {
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t->value = t->init_value;
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}
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}
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Variant::sub(value, t->init_value, value);
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Variant::blend(t->value, value, blend, t->value);
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} else {
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if (blend < CMP_EPSILON) {
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@ -1303,10 +1352,10 @@ void AnimationTree::_process_graph(double p_delta) {
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if (t->process_pass != process_pass) {
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t->process_pass = process_pass;
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t->value = 0;
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t->value = t->init_value;
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}
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t->value += bezier * blend;
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t->value += (bezier - t->init_value) * blend;
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} break;
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case Animation::TYPE_AUDIO: {
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if (blend < CMP_EPSILON) {
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@ -212,12 +212,14 @@ private:
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struct TrackCacheBlendShape : public TrackCache {
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MeshInstance3D *mesh_3d = nullptr;
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float init_value = 0;
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float value = 0;
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int shape_index = -1;
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TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
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};
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struct TrackCacheValue : public TrackCache {
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Variant init_value;
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Variant value;
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Vector<StringName> subpath;
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TrackCacheValue() { type = Animation::TYPE_VALUE; }
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@ -228,6 +230,7 @@ private:
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};
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struct TrackCacheBezier : public TrackCache {
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real_t init_value = 0.0;
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real_t value = 0.0;
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Vector<StringName> subpath;
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TrackCacheBezier() {
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