Automatically call the _init function on base class if one does not exist.
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f3ddc14d38
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@ -87,6 +87,19 @@ Object *GDScriptNativeClass::instantiate() {
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return ClassDB::instantiate(name);
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}
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GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
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if (p_script->initializer) {
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return p_script->initializer;
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} else {
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GDScript *base = p_script->_base;
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if (base != nullptr) {
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return _super_constructor(base);
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} else {
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return nullptr;
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}
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}
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}
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void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
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GDScript *base = p_script->_base;
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if (base != nullptr) {
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@ -135,6 +148,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
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if (p_argcount < 0) {
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return instance;
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}
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initializer = _super_constructor(this);
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if (initializer != nullptr) {
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initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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@ -130,6 +130,7 @@ class GDScript : public Script {
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SelfList<GDScriptFunctionState>::List pending_func_states;
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GDScriptFunction *_super_constructor(GDScript *p_script);
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void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
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