From 1f6709d6e33a5fc3eec0bc6d58fd3011dc5531c4 Mon Sep 17 00:00:00 2001 From: Cristiano Simao <40866219+CristianoSimao@users.noreply.github.com> Date: Thu, 4 Aug 2022 17:43:32 -0300 Subject: [PATCH] doc: Clarify `MultiMesh.set_instance_color` re: white albedo color If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio --- doc/classes/MultiMesh.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 9d8f1e1e5dd..3431a3347b9 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -54,7 +54,7 @@ Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors. - For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. + For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. If the color doesn't look as expected, make sure the material's albedo color is set to pure white ([code]Color(1, 1, 1)[/code]).