Fix bug causing `project.godot` to be ignored when `project.binary` is missing

This commit is contained in:
Fredia Huya-Kouadio 2021-03-15 16:46:14 -07:00 committed by Fredia Huya-Kouadio
parent 224f5cab99
commit 862e2df1a4
1 changed files with 0 additions and 2 deletions

View File

@ -643,7 +643,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
return err;
}
// Fallback to text-based project.godot file if binary was not found.
@ -652,7 +651,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
return err;
}
return err;