Fixed using move_and_slide with stop_on_slope stopping too early

This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think.

Fixes #23675
This commit is contained in:
DualMatrix 2018-11-29 02:24:33 +01:00
parent f2ae14f309
commit 86472ad5a9

View File

@ -1293,7 +1293,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (p_stop_on_slope) {
if (Vector2() == lv_n + p_floor_direction) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel;
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
return Vector2();
}