Fixed using move_and_slide with stop_on_slope stopping too early
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675
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@ -1293,7 +1293,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
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if (p_stop_on_slope) {
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if (Vector2() == lv_n + p_floor_direction) {
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Transform2D gt = get_global_transform();
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gt.elements[2] -= collision.travel;
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gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
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set_global_transform(gt);
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return Vector2();
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}
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