Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only see it after adding the node to your scene.
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationTreePlayer" inherits="Node" version="3.2">
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<class name="AnimationTreePlayer" inherits="Node" version="3.2">
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<brief_description>
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<brief_description>
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Animation player that uses a node graph for blending animations.
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[i]Deprecated.[/i] Animation player that uses a node graph for blending animations. Superseded by [AnimationTree].
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</brief_description>
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</brief_description>
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<description>
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<description>
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A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
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[i]Deprecated.[/i] A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
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It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
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It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
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See [AnimationTree] for a more full-featured replacement of this node.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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