Fix editor crash after closing scene with certain types of nodes
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@ -1562,6 +1562,10 @@ void EditorNode::_edit_current() {
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scene_tree_dock->set_selected(NULL);
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property_editor->edit( NULL );
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object_menu->set_disabled(true);
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if (editor_plugin_over)
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editor_plugin_over->make_visible(false);
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return;
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}
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