Disable GLES builders and source from server compilation
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parent
c0dce6e480
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@ -445,7 +445,7 @@ if selected_platform in platform_list:
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if not env['verbose']:
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if not env['verbose']:
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methods.no_verbose(sys, env)
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methods.no_verbose(sys, env)
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if (True): # FIXME: detect GLES3
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if (not env["platform"] == "server"): # FIXME: detect GLES3
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env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } )
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scons_cache_path = os.environ.get("SCONS_CACHE")
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scons_cache_path = os.environ.get("SCONS_CACHE")
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@ -22,8 +22,11 @@ if env['xaudio2']:
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SConscript("xaudio2/SCsub")
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SConscript("xaudio2/SCsub")
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# Graphics drivers
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# Graphics drivers
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SConscript('gles3/SCsub')
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if (env["platform"] != "server"):
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SConscript('gl_context/SCsub')
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SConscript('gles3/SCsub')
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SConscript('gl_context/SCsub')
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else:
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SConscript('dummy/SCsub')
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# Core dependencies
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# Core dependencies
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SConscript("png/SCsub")
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SConscript("png/SCsub")
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