Mention that change_scene is deferred
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<description>
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Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance.
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Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
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[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene] call.
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</description>
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</method>
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<method name="change_scene_to">
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<description>
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Changes the running scene to a new instance of the given [PackedScene].
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Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
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[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to] call.
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</description>
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</method>
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<method name="create_timer">
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