From 2a34ff94e4e8a2d8c384a9461871c18f83ddfada Mon Sep 17 00:00:00 2001 From: Martin Krbila Date: Tue, 6 Jul 2021 18:38:11 +0200 Subject: [PATCH] Fix: The ORMMaterial3D shader doesn't compile #50161 --- scene/resources/material.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4f7926d38d9..47c5c3df289 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() { code += "\tSPECULAR = specular;\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n"; + code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n"; } code += "\tROUGHNESS = orm_tex.g;\n";