Merge pull request #26738 from samH-FIT/MeshColor
Fixed MeshInstance2d copying Line2d's default color
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86d6a72c97
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@ -834,6 +834,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
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// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
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// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
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glBindVertexArray(s->array_id);
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glBindVertexArray(s->array_id);
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glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
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if (s->index_array_len) {
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if (s->index_array_len) {
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glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
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glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
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} else {
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} else {
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