Fix duplicating visual shader nodes
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c9550b800a
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86eb6951c7
@ -636,13 +636,15 @@ void VisualShaderEditor::_duplicate_nodes() {
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for (int i = 0; i < graph->get_child_count(); i++) {
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if (Object::cast_to<GraphNode>(graph->get_child(i))) {
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int id = String(graph->get_child(i)->get_name()).to_int();
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn) {
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int id = String(gn->get_name()).to_int();
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Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
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Ref<VisualShaderNodeOutput> output = node;
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if (output.is_valid()) //can't duplicate output
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if (output.is_valid()) { // can't duplicate output
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continue;
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if (node.is_valid()) {
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}
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if (node.is_valid() && gn->is_selected()) {
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nodes.push_back(id);
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}
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}
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