Fix crash when interacting with the 2d editor
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@ -1531,8 +1531,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
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continue;
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}
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bool uniform = b->get_shift();
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bool symmetric = b->get_alt();
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bool uniform = m->get_shift();
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bool symmetric = m->get_alt();
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dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0));
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