doc: Sync classref with current source
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@ -13,7 +13,7 @@
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Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
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[codeblock]
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$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
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[codeblock]
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[/codeblock]
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</member>
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<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
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Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
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@ -512,7 +512,7 @@
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</return>
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<argument index="0" name="preset" type="int" enum="Control.LayoutPreset">
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</argument>
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<argument index="1" name="keep_margin" type="bool" default="false">
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<argument index="1" name="keep_margins" type="bool" default="false">
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</argument>
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<description>
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</description>
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@ -574,6 +574,16 @@
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Sets [member margin_right] and [member margin_bottom] at the same time.
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</description>
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</method>
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<method name="set_global_position">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="keep_margins" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_margins_preset">
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<return type="void">
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</return>
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@ -586,6 +596,16 @@
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<description>
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</description>
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</method>
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<method name="set_position">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="keep_margins" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_rotation">
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<return type="void">
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</return>
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@ -595,6 +615,16 @@
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Sets the rotation (in radians).
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</description>
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</method>
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<method name="set_size">
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<return type="void">
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</return>
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<argument index="0" name="size" type="Vector2">
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</argument>
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<argument index="1" name="keep_margins" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="show_modal">
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<return type="void">
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</return>
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@ -65,14 +65,6 @@
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Override this method to customize the [String] representation of the object when it's being converted to a string, for example: [code]print(obj)[/code].
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</description>
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</method>
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<method name="to_string">
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<return type="String">
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</return>
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<description>
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Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
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Override the method [method _to_string] to customize the [String] representation.
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</description>
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</method>
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<method name="add_user_signal">
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<return type="void">
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</return>
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@ -420,6 +412,14 @@
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Set a script into the object, scripts extend the object functionality.
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</description>
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</method>
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<method name="to_string">
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<return type="String">
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</return>
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<description>
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Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
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Override the method [method _to_string] to customize the [String] representation.
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</description>
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</method>
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<method name="tr" qualifiers="const">
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<return type="String">
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</return>
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@ -382,12 +382,12 @@
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<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
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If [code]true[/code], a right click displays the context menu.
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</member>
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<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
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If [code]true[/code], the "tab" character will have a visible representation.
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</member>
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<member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces">
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If [code]true[/code], the "space" character will have a visible representation.
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</member>
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<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
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If [code]true[/code], the "tab" character will have a visible representation.
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</member>
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<member name="fold_gutter" type="bool" setter="set_fold_gutter_enabled" getter="is_fold_gutter_enabled">
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If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
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</member>
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@ -497,6 +497,8 @@
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<theme_items>
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<theme_item name="background_color" type="Color">
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</theme_item>
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<theme_item name="bookmark_color" type="Color">
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</theme_item>
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<theme_item name="brace_mismatch_color" type="Color">
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</theme_item>
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<theme_item name="breakpoint_color" type="Color">
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@ -561,6 +563,8 @@
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</theme_item>
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<theme_item name="selection_color" type="Color">
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</theme_item>
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<theme_item name="space" type="Texture">
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</theme_item>
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<theme_item name="symbol_color" type="Color">
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</theme_item>
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<theme_item name="tab" type="Texture">
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@ -141,7 +141,7 @@
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This is useful mostly to check if something changed from a saved version.
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</description>
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</method>
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<method name="is_committing_action" qualifiers="const">
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<method name="is_commiting_action" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -75,5 +75,7 @@
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</constant>
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<constant name="FUNC_TRUNC" value="30" enum="Function">
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</constant>
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<constant name="FUNC_ONEMINUS" value="31" enum="Function">
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</constant>
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</constants>
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</class>
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@ -81,5 +81,7 @@
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</constant>
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<constant name="FUNC_TRUNC" value="33" enum="Function">
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</constant>
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<constant name="FUNC_ONEMINUS" value="34" enum="Function">
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</constant>
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</constants>
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</class>
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