Fix exporting big templates
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2e3662acbd
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@ -351,7 +351,7 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
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const size_t copy_buffer_limit = 65536; // 64 KB
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fsrc->seek_end(0);
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int size = fsrc->get_position();
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uint64_t size = fsrc->get_position();
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fsrc->seek(0);
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err = OK;
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size_t buffer_size = MIN(size * sizeof(uint8_t), copy_buffer_limit);
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@ -169,8 +169,10 @@ static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const Nod
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state = state->get_base_scene_state();
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}
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for (int i = inheritance_states.size() - 1; i >= 0; --i) {
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r_states_stack.push_back(inheritance_states[i]);
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if (inheritance_states.size() > 0) {
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for (int i = inheritance_states.size() - 1; i >= 0; --i) {
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r_states_stack.push_back(inheritance_states[i]);
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}
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}
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return found;
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@ -214,10 +216,12 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
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{
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states_stack_ret.resize(states_stack.size());
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_FastPackState *ps = states_stack.ptr();
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for (int i = states_stack.size() - 1; i >= 0; --i) {
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states_stack_ret.write[i].state.reference_ptr(ps->state);
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states_stack_ret.write[i].node = ps->node;
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++ps;
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if (states_stack.size() > 0) {
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for (int i = states_stack.size() - 1; i >= 0; --i) {
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states_stack_ret.write[i].state.reference_ptr(ps->state);
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states_stack_ret.write[i].node = ps->node;
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++ps;
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}
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}
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}
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return states_stack_ret;
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