diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 289c9869174..9a863ab86b0 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5182,8 +5182,26 @@ Base class for Box containers. It arranges children controls vertically or horizontally, and rearranges them automatically when their minimum size changes. + + + + + + + + + + + + + + + + + + @@ -13239,6 +13257,14 @@ + + + + + + + + @@ -14375,7 +14401,7 @@ - + @@ -14964,7 +14990,7 @@ - + Control that displays formatted text. @@ -15105,20 +15131,6 @@ Return the restricted number of characters to display (as a percentage of the total text). - - - - - Restricts the number of lines to display. Set to -1 to disable. - - - - - - - Return the restricted number of lines to display. Returns -1 if unrestricted. - - @@ -15133,6 +15145,20 @@ Return the the number of lines to skipped before displaying. + + + + + Restricts the number of lines to display. Set to -1 to disable. + + + + + + + Return the restricted number of lines to display. Returns -1 if unrestricted. + + @@ -15912,6 +15938,10 @@ + + + + @@ -30272,6 +30302,12 @@ Return the amount of bones in the skeleton. + + + + + + @@ -30290,6 +30326,22 @@ Set the rest transform for bone "bone_idx" + + + + + + + + + + + + + + + + @@ -34789,13 +34841,14 @@ A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. + Tiles are referenced by a unique integer ID. - Create a new tile, the ID must be specified. + Create a new tile which will be referenced by the given ID. @@ -34804,7 +34857,7 @@ - Set the name of a tile, for decriptive purposes. + Set the name of the tile, for descriptive purposes. @@ -34813,7 +34866,7 @@ - Return the name of a tile, for decriptive purposes. + Return the name of the tile. @@ -34840,6 +34893,7 @@ + Set the material of the tile. @@ -34848,6 +34902,7 @@ + Return the material of the tile. @@ -34856,6 +34911,7 @@ + Set the texture offset of the tile. @@ -34864,6 +34920,7 @@ + Return the texture offset of the tile. @@ -34872,6 +34929,7 @@ + Set the shape offset of the tile. @@ -34880,6 +34938,7 @@ + Return the shape offset of the tile. @@ -34897,7 +34956,7 @@ - Return the tile sub-region in the texture. This is common in texture atlases. + Return the tile sub-region in the texture. @@ -34924,6 +34983,7 @@ + Set an array of shapes for the tile, enabling physics to collide with it. @@ -34932,6 +34992,7 @@ + Return the array of shapes of the tile. @@ -34940,6 +35001,7 @@ + Set a navigation polygon for the tile. @@ -34948,6 +35010,7 @@ + Return the navigation polygon of the tile. @@ -34956,6 +35019,7 @@ + Set an offset for the tile's navigation polygon. @@ -34964,6 +35028,7 @@ + Return the offset of the tile's navigation polygon. @@ -34972,6 +35037,7 @@ + Set a light occluder for the tile. @@ -34980,6 +35046,7 @@ + Return the light occluder of the tile. @@ -34988,6 +35055,7 @@ + Set an offset for the tile's light occluder. @@ -34996,13 +35064,14 @@ + Return the offset of the tile's light occluder. - Remove a tile, by integer id. + Remove the tile referenced by the given ID. @@ -35014,7 +35083,7 @@ - Find an empty id for creating a new tile. + Return the ID following the last currently used ID, useful when creating a new tile. @@ -35023,13 +35092,14 @@ - Find the first tile with the given name. + Find the first tile matching the given name. + Return an array of all currently used tile IDs. @@ -35040,35 +35110,35 @@ - Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optinally be set to loop. + Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop. - Set wait time. When the time is over, it will emit the timeout signal. + Set wait time in seconds. When the time is over, it will emit the timeout signal. - Return the wait time. When the time is over, it will emit the timeout signal. + Return the wait time in seconds. - Set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart. + Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart. - Return true if is set as one-shot. If true, timer will stop after timeout, otherwise it will automatically restart. + Return true if configured as one-shot. @@ -35099,19 +35169,21 @@ - Return the time left for timeout if the timer is active. + Return the time left for timeout in seconds if the timer is active, 0 otherwise. + Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument). + Return the timer's processing mode. @@ -35123,6 +35195,12 @@ + + Update the timer at fixed intervals (framerate processing). + + + Update the timer during the idle time at each frame. + diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 3a80382a40e..1bd22a9db18 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -182,11 +182,14 @@ void Timer::_bind_methods() { ADD_SIGNAL( MethodInfo("timeout") ); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode")); + ADD_PROPERTY( PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode") ); ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") ); + BIND_CONSTANT( TIMER_PROCESS_FIXED ); + BIND_CONSTANT( TIMER_PROCESS_IDLE ); + } Timer::Timer() {