Add missing methods to Node class in the mono glue
* GetNodeOrNull<T> * GetChild<T> * GetChildOrNull<T> * GetOwner<T> * GetOwnerOrNull<T> * GetParent<T> * GetParentOrNull<T>
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@ -6,5 +6,40 @@ namespace Godot
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{
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return (T)GetNode(path);
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}
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public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
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{
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return GetNode(path) as T;
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}
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public T GetChild<T>(int idx) where T : Godot.Node
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{
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return (T)GetChild(idx);
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}
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public T GetChildOrNull<T>(int idx) where T : Godot.Node
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{
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return GetChild(idx) as T;
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}
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public T GetOwner<T>() where T : Godot.Node
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{
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return (T)GetOwner();
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}
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public T GetOwnerOrNull<T>() where T : Godot.Node
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{
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return GetOwner() as T;
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}
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public T GetParent<T>() where T : Godot.Node
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{
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return (T)GetParent();
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}
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public T GetParentOrNull<T>() where T : Godot.Node
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{
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return GetParent() as T;
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}
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}
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}
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@ -1 +1 @@
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6
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7
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