Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
(cherry picked from commit 301bedd5d4
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edf5a03714
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@ -838,14 +838,15 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
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ril.ptr()->wait();
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RES res = ril.ptr()->get_resource();
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Ref<DynamicFont> sampled_font;
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sampled_font.instance();
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if (res->is_class("DynamicFont")) {
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sampled_font = res->duplicate();
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if (sampled_font->get_outline_color() == Color(1, 1, 1, 1)) {
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sampled_font->set_outline_color(Color(0, 0, 0, 1));
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Ref<DynamicFont> font = res;
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sampled_font->set_font_data(font->get_font_data()->duplicate());
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for (int i = 0; i < font->get_fallback_count(); i++) {
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sampled_font->add_fallback(font->get_fallback(i)->duplicate());
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}
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} else if (res->is_class("DynamicFontData")) {
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sampled_font.instance();
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sampled_font->set_font_data(res);
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sampled_font->set_font_data(res->duplicate());
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}
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sampled_font->set_size(50);
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