removed unused project setting rendering/quality/depth_prepass/disable
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@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
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config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
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GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
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String renderer = (const char *)glGetString(GL_RENDERER);
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config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
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