Add interface for plugins to enable/disable other plugins
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20a52aa39d
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@ -100,6 +100,15 @@
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="is_plugin_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="plugin" type="String">
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</argument>
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<description>
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Returns the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="make_mesh_previews">
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<return type="Array">
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</return>
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@ -155,6 +164,17 @@
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<description>
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</description>
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</method>
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<method name="set_plugin_enabled">
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<return type="void">
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</return>
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<argument index="0" name="plugin" type="String">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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@ -235,6 +235,14 @@ Control *EditorInterface::get_base_control() {
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return EditorNode::get_singleton()->get_gui_base();
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}
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void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
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EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled);
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}
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bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
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return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
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}
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Error EditorInterface::save_scene() {
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if (!get_edited_scene_root())
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return ERR_CANT_CREATE;
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@ -271,6 +279,9 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file);
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ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
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ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
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ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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}
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@ -90,6 +90,9 @@ public:
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Control *get_base_control();
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void set_plugin_enabled(const String &p_plugin, bool p_enabled);
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bool is_plugin_enabled(const String &p_plugin) const;
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Error save_scene();
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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