fixed typos in the documentation
This commit is contained in:
parent
28c4afeb57
commit
87da209f14
|
@ -5286,7 +5286,7 @@
|
|||
<argument index="0" name="screen_point" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
|
||||
Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
|
||||
</description>
|
||||
</method>
|
||||
<method name="project_local_ray_normal" qualifiers="const" >
|
||||
|
@ -5303,7 +5303,7 @@
|
|||
<argument index="0" name="screen_point" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
|
||||
Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
|
||||
</description>
|
||||
</method>
|
||||
<method name="unproject_position" qualifiers="const" >
|
||||
|
|
Loading…
Reference in New Issue