Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
Make OccluderPolygon2D draggable in the editor
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commit
87e42e4f66
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@ -32,9 +32,59 @@
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#include "core/engine.h"
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#define LINE_GRAB_WIDTH 8
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Rect2 OccluderPolygon2D::_edit_get_rect() const {
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if (rect_cache_dirty) {
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if (closed) {
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PoolVector<Vector2>::Read r = polygon.read();
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item_rect = Rect2();
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for (int i = 0; i < polygon.size(); i++) {
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Vector2 pos = r[i];
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if (i == 0)
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item_rect.position = pos;
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else
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item_rect.expand_to(pos);
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}
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rect_cache_dirty = false;
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} else {
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if (polygon.size() == 0) {
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item_rect = Rect2();
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} else {
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Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
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item_rect = Rect2(polygon[0] - d, 2 * d);
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for (int i = 1; i < polygon.size(); i++) {
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item_rect.expand_to(polygon[i] - d);
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item_rect.expand_to(polygon[i] + d);
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}
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}
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}
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}
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return item_rect;
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}
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bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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if (closed) {
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return Geometry::is_point_in_polygon(p_point, Variant(polygon));
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} else {
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const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
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PoolVector<Vector2>::Read points = polygon.read();
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for (int i = 0; i < polygon.size() - 1; i++) {
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Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
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if (p.distance_to(p_point) <= d)
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return true;
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}
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return false;
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}
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}
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void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
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polygon = p_polygon;
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rect_cache_dirty = true;
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VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
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emit_changed();
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}
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@ -100,6 +150,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
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occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create();
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closed = true;
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cull = CULL_DISABLED;
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rect_cache_dirty = true;
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}
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OccluderPolygon2D::~OccluderPolygon2D() {
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@ -164,6 +215,16 @@ void LightOccluder2D::_notification(int p_what) {
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}
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}
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Rect2 LightOccluder2D::_edit_get_rect() const {
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return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
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}
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bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
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}
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void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
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#ifdef DEBUG_ENABLED
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@ -50,10 +50,16 @@ private:
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bool closed;
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CullMode cull;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty;
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protected:
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static void _bind_methods();
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public:
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_polygon(const PoolVector<Vector2> &p_polygon);
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PoolVector<Vector2> get_polygon() const;
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@ -85,6 +91,9 @@ protected:
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static void _bind_methods();
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public:
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
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Ref<OccluderPolygon2D> get_occluder_polygon() const;
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