diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 6e9a2efb0b3..9cffbb233c9 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -32,8 +32,7 @@ [codeblock] for result in regex.search_all("d01, d03, d0c, x3f and x42"): print(result.get_string("digit")) - # Would print 01 03 3f 42 - # Note that d0c would not match + # Would print 01 03 0 3f 42 [/codeblock] [b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url]. [b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test regular expressions online. diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index 7ea5047dc19..637d9b00864 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -49,7 +49,7 @@ - A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one. + A dictionary of named groups and its corresponding group number. Only groups that were matched are included. If multiple groups have the same name, that name would refer to the first matching one. An [Array] of the match and its capturing groups.