fixed editor NodePath property

This commit is contained in:
sanikoyes 2014-03-11 13:38:30 +08:00
parent cde48d0c9c
commit 87fd153215
2 changed files with 4 additions and 1 deletions

View File

@ -410,6 +410,8 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor); static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor); static void remove_editor_plugin(EditorPlugin *p_editor);
static EditorNode * get_singleton() { return singleton; }
void edit_node(Node *p_node); void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource); void edit_resource(const Ref<Resource>& p_resource);

View File

@ -706,7 +706,8 @@ void SceneTreeDialog::_cancel() {
void SceneTreeDialog::_select() { void SceneTreeDialog::_select() {
if (tree->get_selected()) { if (tree->get_selected()) {
emit_signal("selected",tree->get_selected()->get_path()); Node *scene = EditorNode::get_singleton()->get_edited_scene();
emit_signal("selected","/root/" + scene->get_parent()->get_path_to(tree->get_selected()));
hide(); hide();
} }
} }