Change the Pick Tile and Select default shortcuts in the TileMap editor

The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.

This closes #34170.
This commit is contained in:
Hugo Locurcio 2020-02-09 17:43:56 +01:00
parent d617df5f34
commit 88213b54ba
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 2 additions and 2 deletions

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@ -2026,13 +2026,13 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(bucket_fill_button);
picker_button = memnew(ToolButton);
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL));
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
select_button = memnew(ToolButton);
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B));
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);