Rename OSX to macOS and iPhoneOS to iOS.
This commit is contained in:
parent
292c952e3b
commit
8823eae328
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@ -139,10 +139,10 @@ doc_classes/* @godotengine/documentation
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# Platform
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/platform/android/ @godotengine/android
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/platform/iphone/ @godotengine/ios
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/platform/ios/ @godotengine/ios
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/platform/javascript/ @godotengine/html5
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/platform/linuxbsd/ @godotengine/linux-bsd
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/platform/osx/ @godotengine/macos
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/platform/macos/ @godotengine/macos
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/platform/uwp/ @godotengine/uwp
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/platform/windows/ @godotengine/windows
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@ -30,7 +30,7 @@ jobs:
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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platform: iphone
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platform: ios
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target: release
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tools: false
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tests: false
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@ -24,7 +24,7 @@ jobs:
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target: release_debug
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tools: true
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tests: true
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bin: "./bin/godot.osx.opt.tools.64"
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bin: "./bin/godot.macos.opt.tools.64"
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- name: Template (target=release, tools=no)
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cache-name: macos-template
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@ -49,7 +49,7 @@ jobs:
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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platform: osx
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platform: macos
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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tests: ${{ matrix.tests }}
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18
SConstruct
18
SConstruct
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@ -260,7 +260,7 @@ else:
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):
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selected_platform = "linuxbsd"
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elif sys.platform == "darwin":
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selected_platform = "osx"
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selected_platform = "macos"
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elif sys.platform == "win32":
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selected_platform = "windows"
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else:
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@ -272,6 +272,20 @@ else:
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if selected_platform != "":
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print("Automatically detected platform: " + selected_platform)
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if selected_platform in ["macos", "osx"]:
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if selected_platform == "osx":
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# Deprecated alias kept for compatibility.
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print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".')
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# Alias for convenience.
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selected_platform = "macos"
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if selected_platform in ["ios", "iphone"]:
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if selected_platform == "iphone":
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# Deprecated alias kept for compatibility.
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print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".')
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# Alias for convenience.
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selected_platform = "ios"
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if selected_platform in ["linux", "bsd", "x11"]:
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if selected_platform == "x11":
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# Deprecated alias kept for compatibility.
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@ -554,7 +568,7 @@ if selected_platform in platform_list:
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)
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# Apple LLVM versions differ from upstream LLVM version \o/, compare
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# in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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elif env["platform"] == "osx" or env["platform"] == "iphone":
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elif env["platform"] == "macos" or env["platform"] == "ios":
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vanilla = methods.is_vanilla_clang(env)
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if vanilla and cc_version_major < 6:
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print(
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@ -129,7 +129,7 @@ if env["builtin_zstd"]:
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"decompress/zstd_decompress_block.c",
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"decompress/zstd_decompress.c",
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]
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if env["platform"] in ["android", "iphone", "linuxbsd", "osx"]:
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if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
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# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
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thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
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thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
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@ -488,7 +488,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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// We need to test both possibilities as extensions for Linux binaries are optional
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// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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if (!found) {
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// Attempt to load PCK from macOS .app bundle resources.
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found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_filename + ".pck"));
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@ -47,9 +47,9 @@ def make_default_controller_mappings(target, source, env):
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platform_variables = {
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"Linux": "#if X11_ENABLED",
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"Windows": "#ifdef WINDOWS_ENABLED",
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"Mac OS X": "#ifdef OSX_ENABLED",
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"Mac OS X": "#ifdef MACOS_ENABLED",
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"Android": "#if defined(__ANDROID__)",
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"iOS": "#ifdef IPHONE_ENABLED",
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"iOS": "#ifdef IOS_ENABLED",
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"Javascript": "#ifdef JAVASCRIPT_ENABLED",
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"UWP": "#ifdef UWP_ENABLED",
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}
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@ -61,7 +61,7 @@ static const _KeyCodeText _keycodes[] = {
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{Key::PAGEDOWN ,"PageDown"},
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{Key::SHIFT ,"Shift"},
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{Key::CTRL ,"Ctrl"},
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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{Key::META ,"Command"},
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#else
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{Key::META ,"Meta"},
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@ -96,7 +96,7 @@
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Adds a static lib from the given [code]path[/code] to the iOS project.
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</description>
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</method>
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<method name="add_osx_plugin_file">
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<method name="add_macos_plugin_file">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<description>
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@ -38,7 +38,7 @@
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#define kOutputBus 0
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#define kInputBus 1
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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OSStatus AudioDriverCoreAudio::input_device_address_cb(AudioObjectID inObjectID,
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UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
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void *inClientData) {
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@ -72,7 +72,7 @@ Error AudioDriverCoreAudio::init() {
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AudioComponentDescription desc;
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memset(&desc, 0, sizeof(desc));
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desc.componentType = kAudioUnitType_Output;
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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#else
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desc.componentSubType = kAudioUnitSubType_RemoteIO;
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@ -85,7 +85,7 @@ Error AudioDriverCoreAudio::init() {
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OSStatus result = AudioComponentInstanceNew(comp, &audio_unit);
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ERR_FAIL_COND_V(result != noErr, FAILED);
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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AudioObjectPropertyAddress prop;
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prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
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prop.mScope = kAudioObjectPropertyScopeGlobal;
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@ -135,7 +135,7 @@ Error AudioDriverCoreAudio::init() {
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// Sample rate is independent of channels (ref: https://stackoverflow.com/questions/11048825/audio-sample-frequency-rely-on-channels)
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buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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result = AudioUnitSetProperty(audio_unit, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, kOutputBus, &buffer_frames, sizeof(UInt32));
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ERR_FAIL_COND_V(result != noErr, FAILED);
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#endif
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@ -313,7 +313,7 @@ void AudioDriverCoreAudio::finish() {
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ERR_PRINT("AudioUnitUninitialize failed");
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}
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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AudioObjectPropertyAddress prop;
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prop.mSelector = kAudioHardwarePropertyDefaultOutputDevice;
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prop.mScope = kAudioObjectPropertyScopeGlobal;
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@ -339,7 +339,7 @@ Error AudioDriverCoreAudio::capture_init() {
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AudioComponentDescription desc;
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memset(&desc, 0, sizeof(desc));
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desc.componentType = kAudioUnitType_Output;
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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desc.componentSubType = kAudioUnitSubType_HALOutput;
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#else
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desc.componentSubType = kAudioUnitSubType_RemoteIO;
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@ -352,7 +352,7 @@ Error AudioDriverCoreAudio::capture_init() {
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OSStatus result = AudioComponentInstanceNew(comp, &input_unit);
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ERR_FAIL_COND_V(result != noErr, FAILED);
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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AudioObjectPropertyAddress prop;
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prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
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prop.mScope = kAudioObjectPropertyScopeGlobal;
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@ -370,7 +370,7 @@ Error AudioDriverCoreAudio::capture_init() {
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ERR_FAIL_COND_V(result != noErr, FAILED);
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UInt32 size;
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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AudioDeviceID deviceId;
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size = sizeof(AudioDeviceID);
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AudioObjectPropertyAddress property = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster };
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@ -447,7 +447,7 @@ void AudioDriverCoreAudio::capture_finish() {
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ERR_PRINT("AudioUnitUninitialize failed");
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}
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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AudioObjectPropertyAddress prop;
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prop.mSelector = kAudioHardwarePropertyDefaultInputDevice;
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prop.mScope = kAudioObjectPropertyScopeGlobal;
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@ -491,7 +491,7 @@ Error AudioDriverCoreAudio::capture_stop() {
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return OK;
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}
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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Array AudioDriverCoreAudio::_get_device_list(bool capture) {
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Array list;
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@ -36,7 +36,7 @@
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#include "servers/audio_server.h"
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#import <AudioUnit/AudioUnit.h>
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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#import <CoreAudio/AudioHardware.h>
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#endif
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@ -58,7 +58,7 @@ class AudioDriverCoreAudio : public AudioDriver {
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Vector<int32_t> samples_in;
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Vector<int16_t> input_buf;
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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Array _get_device_list(bool capture = false);
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void _set_device(const String &device, bool capture = false);
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@ -106,7 +106,7 @@ public:
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bool try_lock();
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void stop();
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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virtual Array get_device_list();
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virtual String get_device();
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virtual void set_device(String device);
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@ -2,7 +2,7 @@
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Import("env")
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if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
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if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/glad/"
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thirdparty_sources = [
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@ -69,7 +69,7 @@
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#endif
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#endif
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#if !defined(IPHONE_ENABLED) && !defined(JAVASCRIPT_ENABLED)
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#if !defined(IOS_ENABLED) && !defined(JAVASCRIPT_ENABLED)
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// We include EGL below to get debug callback on GLES2 platforms,
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// but EGL is not available on iOS.
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#define CAN_DEBUG
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@ -65,7 +65,7 @@
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#include <time.h>
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#include <unistd.h>
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#if defined(OSX_ENABLED) || (defined(__ANDROID_API__) && __ANDROID_API__ >= 28)
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#if defined(MACOS_ENABLED) || (defined(__ANDROID_API__) && __ANDROID_API__ >= 28)
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// Random location for getentropy. Fitting.
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#include <sys/random.h>
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#define UNIX_GET_ENTROPY
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@ -15,11 +15,11 @@ if env["use_volk"]:
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if env["platform"] == "android":
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env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"])
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elif env["platform"] == "iphone":
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elif env["platform"] == "ios":
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env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_IOS_MVK"])
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elif env["platform"] == "linuxbsd" and env["x11"]:
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env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_XLIB_KHR"])
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elif env["platform"] == "osx":
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elif env["platform"] == "macos":
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env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_MACOS_MVK"])
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elif env["platform"] == "windows":
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env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_WIN32_KHR"])
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@ -40,7 +40,7 @@ elif env["platform"] == "android":
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# Our current NDK version only provides old Vulkan headers,
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# so we have to limit VMA.
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env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1000000"])
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elif env["platform"] == "osx" or env["platform"] == "iphone":
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elif env["platform"] == "macos" or env["platform"] == "ios":
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# MoltenVK supports only Vulkan 1.1 API, limit VMA to the same version.
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env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1001000"])
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@ -698,12 +698,12 @@ String EditorExportPlugin::get_ios_cpp_code() const {
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return ios_cpp_code;
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}
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void EditorExportPlugin::add_osx_plugin_file(const String &p_path) {
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osx_plugin_files.push_back(p_path);
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void EditorExportPlugin::add_macos_plugin_file(const String &p_path) {
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macos_plugin_files.push_back(p_path);
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}
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const Vector<String> &EditorExportPlugin::get_osx_plugin_files() const {
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return osx_plugin_files;
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const Vector<String> &EditorExportPlugin::get_macos_plugin_files() const {
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return macos_plugin_files;
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}
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void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) {
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@ -746,7 +746,7 @@ void EditorExportPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
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ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
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ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
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ClassDB::bind_method(D_METHOD("add_osx_plugin_file", "path"), &EditorExportPlugin::add_osx_plugin_file);
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ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file);
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ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
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GDVIRTUAL_BIND(_export_file, "path", "type", "features");
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@ -366,7 +366,7 @@ class EditorExportPlugin : public RefCounted {
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Vector<String> ios_bundle_files;
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String ios_cpp_code;
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Vector<String> osx_plugin_files;
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Vector<String> macos_plugin_files;
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_FORCE_INLINE_ void _clear() {
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shared_objects.clear();
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@ -381,7 +381,7 @@ class EditorExportPlugin : public RefCounted {
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ios_plist_content = "";
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ios_linker_flags = "";
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ios_cpp_code = "";
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osx_plugin_files.clear();
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macos_plugin_files.clear();
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}
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void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
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@ -402,7 +402,7 @@ protected:
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void add_ios_linker_flags(const String &p_flags);
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void add_ios_bundle_file(const String &p_path);
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void add_ios_cpp_code(const String &p_code);
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void add_osx_plugin_file(const String &p_path);
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void add_macos_plugin_file(const String &p_path);
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void skip();
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@ -423,7 +423,7 @@ public:
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String get_ios_linker_flags() const;
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Vector<String> get_ios_bundle_files() const;
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String get_ios_cpp_code() const;
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const Vector<String> &get_osx_plugin_files() const;
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const Vector<String> &get_macos_plugin_files() const;
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EditorExportPlugin();
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};
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@ -102,7 +102,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
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// - macOS doesn't use font hinting.
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// - Windows uses ClearType, which is in between "Light" and "Normal" hinting.
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// - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light".
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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font_hinting = TextServer::HINTING_NONE;
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#else
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font_hinting = TextServer::HINTING_LIGHT;
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@ -414,7 +414,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("interface/editor/code_font_custom_opentype_features", "");
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_initial_set("interface/editor/code_font_custom_variations", "");
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_initial_set("interface/editor/font_antialiased", true);
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal")
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#else
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal")
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@ -1370,7 +1370,7 @@ String EditorSettings::get_editor_layouts_config() const {
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}
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float EditorSettings::get_auto_display_scale() const {
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#if defined(OSX_ENABLED) || defined(ANDROID_ENABLED)
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#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
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return DisplayServer::get_singleton()->screen_get_max_scale();
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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@ -1489,7 +1489,7 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
|
|||
for (int i = 0; i < p_keycodes.size(); i++) {
|
||||
Key keycode = (Key)p_keycodes[i];
|
||||
|
||||
#ifdef OSX_ENABLED
|
||||
#ifdef MACOS_ENABLED
|
||||
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
|
||||
if (keycode == Key::KEY_DELETE) {
|
||||
keycode = KeyModifierMask::CMD | Key::BACKSPACE;
|
||||
|
@ -1519,7 +1519,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
|
|||
for (int i = 0; i < p_keycodes.size(); i++) {
|
||||
Key keycode = (Key)p_keycodes[i];
|
||||
|
||||
#ifdef OSX_ENABLED
|
||||
#ifdef MACOS_ENABLED
|
||||
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
|
||||
if (keycode == Key::KEY_DELETE) {
|
||||
keycode = KeyModifierMask::CMD | Key::BACKSPACE;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
|
||||
if (grabber->is_visible()) {
|
||||
#ifdef OSX_ENABLED
|
||||
#ifdef MACOS_ENABLED
|
||||
Key key = Key::META;
|
||||
#else
|
||||
Key key = Key::CTRL;
|
||||
|
|
|
@ -1998,7 +1998,7 @@ void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
|
|||
// Pressing Command + Q quits the Project Manager
|
||||
// This is handled by the platform implementation on macOS,
|
||||
// so only define the shortcut on other platforms
|
||||
#ifndef OSX_ENABLED
|
||||
#ifndef MACOS_ENABLED
|
||||
if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::Q)) {
|
||||
_dim_window();
|
||||
get_tree()->quit();
|
||||
|
|
|
@ -685,7 +685,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
|
||||
I = args.front();
|
||||
while (I) {
|
||||
#ifdef OSX_ENABLED
|
||||
#ifdef MACOS_ENABLED
|
||||
// Ignore the process serial number argument passed by macOS Gatekeeper.
|
||||
// Otherwise, Godot would try to open a non-existent project on the first start and abort.
|
||||
if (I->get().begins_with("-psn_")) {
|
||||
|
@ -2668,7 +2668,7 @@ bool Main::start() {
|
|||
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
|
||||
sml->add_current_scene(scene);
|
||||
|
||||
#ifdef OSX_ENABLED
|
||||
#ifdef MACOS_ENABLED
|
||||
String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
|
||||
if (!mac_iconpath.is_empty()) {
|
||||
DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
|
||||
|
|
10
methods.py
10
methods.py
|
@ -833,15 +833,15 @@ def Run(env, function, short_message, subprocess=True):
|
|||
|
||||
def detect_darwin_sdk_path(platform, env):
|
||||
sdk_name = ""
|
||||
if platform == "osx":
|
||||
if platform == "macos":
|
||||
sdk_name = "macosx"
|
||||
var_name = "MACOS_SDK_PATH"
|
||||
elif platform == "iphone":
|
||||
elif platform == "ios":
|
||||
sdk_name = "iphoneos"
|
||||
var_name = "IPHONESDK"
|
||||
elif platform == "iphonesimulator":
|
||||
var_name = "IOS_SDK_PATH"
|
||||
elif platform == "iossimulator":
|
||||
sdk_name = "iphonesimulator"
|
||||
var_name = "IPHONESDK"
|
||||
var_name = "IOS_SDK_PATH"
|
||||
else:
|
||||
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
|
||||
|
||||
|
|
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Reference in New Issue