Fixed Transform FLIP_Y and FLIP_Z set as identity transform
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@ -1927,9 +1927,9 @@ void register_variant_methods() {
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
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transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
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transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
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transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
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transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
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_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
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