Move call of push_unhandled_input
from Window
to Viewport
This solves the problem, that mouse events get sent to SubViewports even if they are outside of the visible area of the SubViewport. This changes makes SubViewportContainer::unhandled_input redundand. Shortcut Events now need to be distributed via push_input, in order for them to be able to reach SubViewports.
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@ -158,7 +158,11 @@
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Calling this method will propagate calls to child nodes for following methods in the given order:
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- [method Node._input]
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- [method Control._gui_input] for [Control] nodes
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- [method Node._shortcut_input]
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- [method Node._unhandled_input]
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- [method Node._unhandled_key_input]
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If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
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If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
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</description>
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</method>
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<method name="push_text_input">
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@ -256,7 +256,7 @@ void EditorCommandPalette::register_shortcuts_as_command() {
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ev.instantiate();
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ev->set_shortcut(shortcut);
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String shortcut_text = String(shortcut->get_as_text());
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add_command(command_name, E.key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_unhandled_input), varray(ev, false), shortcut_text);
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add_command(command_name, E.key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_input), varray(ev, false), shortcut_text);
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}
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unregistered_shortcuts.clear();
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@ -277,7 +277,7 @@ Ref<Shortcut> EditorCommandPalette::add_shortcut_command(const String &p_command
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ev.instantiate();
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ev->set_shortcut(p_shortcut);
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String shortcut_text = String(p_shortcut->get_as_text());
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add_command(p_command, p_key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_unhandled_input), varray(ev, false), shortcut_text);
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add_command(p_command, p_key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::push_input), varray(ev, false), shortcut_text);
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} else {
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const String key_name = String(p_key);
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const String command_name = String(p_command);
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@ -221,33 +221,6 @@ bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_
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return false;
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}
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void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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Transform2D xform = get_global_transform_with_canvas();
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if (stretch) {
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Transform2D scale_xf;
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scale_xf.scale(Vector2(shrink, shrink));
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xform *= scale_xf;
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}
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Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
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for (int i = 0; i < get_child_count(); i++) {
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SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
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if (!c || c->is_input_disabled()) {
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continue;
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}
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c->push_unhandled_input(ev);
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}
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}
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void SubViewportContainer::add_child_notify(Node *p_child) {
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if (Object::cast_to<SubViewport>(p_child)) {
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queue_redraw();
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@ -290,5 +263,4 @@ void SubViewportContainer::_bind_methods() {
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SubViewportContainer::SubViewportContainer() {
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set_process_input(true);
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set_process_unhandled_input(true);
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}
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@ -55,7 +55,6 @@ public:
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virtual void input(const Ref<InputEvent> &p_event) override;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
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void set_stretch_shrink(int p_shrink);
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int get_stretch_shrink() const;
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void recalc_force_viewport_sizes();
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@ -2837,6 +2837,10 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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_gui_cleanup_internal_state(ev);
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}
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if (!is_input_handled()) {
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push_unhandled_input(ev, true);
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}
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event_count++;
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}
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@ -1368,10 +1368,6 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
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if (is_inside_tree()) {
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push_input(p_ev);
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}
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if (!is_input_handled() && is_inside_tree()) {
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push_unhandled_input(p_ev);
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}
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}
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void Window::_window_input_text(const String &p_text) {
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