Merge pull request #84663 from AThousandShips/cs_rename
Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
This commit is contained in:
commit
884c794754
|
@ -182,8 +182,8 @@ namespace Godot
|
|||
}
|
||||
|
||||
// Constants
|
||||
private static readonly Vector2I _min = new Vector2I(int.MinValue, int.MinValue);
|
||||
private static readonly Vector2I _max = new Vector2I(int.MaxValue, int.MaxValue);
|
||||
private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue);
|
||||
private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue);
|
||||
|
||||
private static readonly Vector2I _zero = new Vector2I(0, 0);
|
||||
private static readonly Vector2I _one = new Vector2I(1, 1);
|
||||
|
@ -197,12 +197,12 @@ namespace Godot
|
|||
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector2.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector2I(int.MinValue, int.MinValue)</c>.</value>
|
||||
public static Vector2I Min { get { return _min; } }
|
||||
public static Vector2I MinValue { get { return _minValue; } }
|
||||
/// <summary>
|
||||
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector2.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector2I(int.MaxValue, int.MaxValue)</c>.</value>
|
||||
public static Vector2I Max { get { return _max; } }
|
||||
public static Vector2I MaxValue { get { return _maxValue; } }
|
||||
|
||||
/// <summary>
|
||||
/// Zero vector, a vector with all components set to <c>0</c>.
|
||||
|
|
|
@ -193,8 +193,8 @@ namespace Godot
|
|||
}
|
||||
|
||||
// Constants
|
||||
private static readonly Vector3I _min = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
|
||||
private static readonly Vector3I _max = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
|
||||
private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue);
|
||||
private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue);
|
||||
|
||||
private static readonly Vector3I _zero = new Vector3I(0, 0, 0);
|
||||
private static readonly Vector3I _one = new Vector3I(1, 1, 1);
|
||||
|
@ -210,12 +210,12 @@ namespace Godot
|
|||
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector3.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector3I(int.MinValue, int.MinValue, int.MinValue)</c>.</value>
|
||||
public static Vector3I Min { get { return _min; } }
|
||||
public static Vector3I MinValue { get { return _minValue; } }
|
||||
/// <summary>
|
||||
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector3.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
|
||||
public static Vector3I Max { get { return _max; } }
|
||||
public static Vector3I MaxValue { get { return _maxValue; } }
|
||||
|
||||
/// <summary>
|
||||
/// Zero vector, a vector with all components set to <c>0</c>.
|
||||
|
|
|
@ -228,8 +228,8 @@ namespace Godot
|
|||
}
|
||||
|
||||
// Constants
|
||||
private static readonly Vector4I _min = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
|
||||
private static readonly Vector4I _max = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
|
||||
private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
|
||||
private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
|
||||
|
||||
private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0);
|
||||
private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1);
|
||||
|
@ -238,12 +238,12 @@ namespace Godot
|
|||
/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector4.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue)</c>.</value>
|
||||
public static Vector4I Min { get { return _min; } }
|
||||
public static Vector4I MinValue { get { return _minValue; } }
|
||||
/// <summary>
|
||||
/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector4.Inf"/>.
|
||||
/// </summary>
|
||||
/// <value>Equivalent to <c>new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
|
||||
public static Vector4I Max { get { return _max; } }
|
||||
public static Vector4I MaxValue { get { return _maxValue; } }
|
||||
|
||||
/// <summary>
|
||||
/// Zero vector, a vector with all components set to <c>0</c>.
|
||||
|
|
Loading…
Reference in New Issue