Merge pull request #9271 from eska014/html5-inputev
Update HTML5 platform for reference-counted InputEvents
This commit is contained in:
commit
88581fb7ac
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@ -46,14 +46,12 @@
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#define DOM_BUTTON_RIGHT 2
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template <typename T>
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static InputModifierState dom2godot_mod(T emscripten_event_ptr) {
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static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
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InputModifierState mod;
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mod.shift = emscripten_event_ptr->shiftKey;
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mod.alt = emscripten_event_ptr->altKey;
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mod.control = emscripten_event_ptr->ctrlKey;
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mod.meta = emscripten_event_ptr->metaKey;
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return mod;
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godot_event->set_shift(emscripten_event_ptr->shiftKey);
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godot_event->set_alt(emscripten_event_ptr->altKey);
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godot_event->set_control(emscripten_event_ptr->ctrlKey);
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godot_event->set_metakey(emscripten_event_ptr->metaKey);
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}
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int OS_JavaScript::get_video_driver_count() const {
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@ -151,26 +149,26 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::MOUSE_BUTTON;
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ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN;
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ev.mouse_button.global_x = ev->get_pos().x = mouse_event->canvasX;
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ev.mouse_button.global_y = ev->get_pos().y = mouse_event->canvasY;
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ev.mouse_button.mod = dom2godot_mod(mouse_event);
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
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ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
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ev->set_global_position(ev->get_position());
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dom2godot_mod(mouse_event, ev);
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switch (mouse_event->button) {
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case DOM_BUTTON_LEFT: ev->get_button_index() = BUTTON_LEFT; break;
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case DOM_BUTTON_MIDDLE: ev->get_button_index() = BUTTON_MIDDLE; break;
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case DOM_BUTTON_RIGHT: ev->get_button_index() = BUTTON_RIGHT; break;
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case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
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case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
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case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
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default: return false;
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}
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ev->get_button_mask() = _input->get_mouse_button_mask();
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int mask = _input->get_mouse_button_mask();
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if (ev->is_pressed())
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ev->get_button_mask() |= 1 << ev->get_button_index();
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mask |= 1 << ev->get_button_index();
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else
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ev->get_button_mask() &= ~(1 << ev->get_button_index());
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ev->get_button_mask() >>= 1;
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mask &= ~(1 << ev->get_button_index());
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ev->set_button_mask(mask >> 1);
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_input->parse_input_event(ev);
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return true;
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@ -180,20 +178,17 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::MOUSE_MOTION;
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ev.mouse_motion.mod = dom2godot_mod(mouse_event);
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ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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dom2godot_mod(mouse_event, ev);
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ev->set_button_mask(_input->get_mouse_button_mask() >> 1);
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ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX;
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ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY;
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ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
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ev->set_global_position(ev->get_position());
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ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x;
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ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y;
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_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
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ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y;
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ev->set_relative(_input->get_mouse_position() - ev->get_position());
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_input->set_mouse_position(ev->get_position());
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ev->set_speed(_input->get_last_mouse_speed());
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_input->parse_input_event(ev);
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return true;
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@ -203,31 +198,35 @@ static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::MOUSE_BUTTON;
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ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
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ev.mouse_button.global_x = ev->get_pos().x = _input->get_mouse_position().x;
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ev.mouse_button.global_y = ev->get_pos().y = _input->get_mouse_position().y;
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ev.mouse_button->get_shift() = _input->is_key_pressed(KEY_SHIFT);
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ev.mouse_button->get_alt() = _input->is_key_pressed(KEY_ALT);
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ev.mouse_button->get_control() = _input->is_key_pressed(KEY_CONTROL);
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ev.mouse_button->get_metakey() = _input->is_key_pressed(KEY_META);
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_button_mask(_input->get_mouse_button_mask() >> 1);
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ev->set_position(_input->get_mouse_position());
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ev->set_global_position(ev->get_position());
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ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
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ev->set_alt(_input->is_key_pressed(KEY_ALT));
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ev->set_control(_input->is_key_pressed(KEY_CONTROL));
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ev->set_metakey(_input->is_key_pressed(KEY_META));
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if (wheel_event->deltaY < 0)
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ev->get_button_index() = BUTTON_WHEEL_UP;
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ev->set_button_index(BUTTON_WHEEL_UP);
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else if (wheel_event->deltaY > 0)
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ev->get_button_index() = BUTTON_WHEEL_DOWN;
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ev->set_button_index(BUTTON_WHEEL_DOWN);
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else if (wheel_event->deltaX > 0)
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ev->get_button_index() = BUTTON_WHEEL_LEFT;
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ev->set_button_index(BUTTON_WHEEL_LEFT);
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else if (wheel_event->deltaX < 0)
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ev->get_button_index() = BUTTON_WHEEL_RIGHT;
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ev->set_button_index(BUTTON_WHEEL_RIGHT);
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else
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return false;
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ev->is_pressed() = true;
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// Different browsers give wildly different delta values, and we can't
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// interpret deltaMode, so use default value for wheel events' factor
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ev->set_pressed(true);
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_input->parse_input_event(ev);
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ev->is_pressed() = false;
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ev->set_pressed(false);
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_input->parse_input_event(ev);
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return true;
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@ -243,8 +242,8 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *
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event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
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false);
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::SCREEN_TOUCH;
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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int lowest_id_index = -1;
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for (int i = 0; i < touch_event->numTouches; ++i) {
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@ -253,25 +252,29 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.screen_touch.index = touch.identifier;
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_prev_touches[i].x = ev.screen_touch.x = touch.canvasX;
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_prev_touches[i].y = ev.screen_touch.y = touch.canvasY;
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ev.screen_touch->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
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ev->set_index(touch.identifier);
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ev->set_position(Point2(touch.canvasX, touch.canvasY));
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_prev_touches[i] = ev->get_position();
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ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
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_input->parse_input_event(ev);
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}
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if (touch_event->touches[lowest_id_index].isChanged) {
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ev.type = Ref<InputEvent>::MOUSE_BUTTON;
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ev.mouse_button.mod = dom2godot_mod(touch_event);
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ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
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ev.mouse_button.global_x = ev->get_pos().x = touch_event->touches[lowest_id_index].canvasX;
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ev.mouse_button.global_y = ev->get_pos().y = touch_event->touches[lowest_id_index].canvasY;
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ev->get_button_index() = BUTTON_LEFT;
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ev->is_pressed() = event_type == EMSCRIPTEN_EVENT_TOUCHSTART;
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Ref<InputEventMouseButton> ev_mouse;
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ev_mouse.instance();
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ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1);
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dom2godot_mod(touch_event, ev_mouse);
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_input->parse_input_event(ev);
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const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
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ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
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ev_mouse->set_global_position(ev_mouse->get_position());
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ev_mouse->set_button_index(BUTTON_LEFT);
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ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
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_input->parse_input_event(ev_mouse);
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}
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return true;
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}
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@ -280,8 +283,8 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::SCREEN_DRAG;
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Ref<InputEventScreenDrag> ev;
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ev.instance();
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int lowest_id_index = -1;
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for (int i = 0; i < touch_event->numTouches; ++i) {
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@ -290,44 +293,42 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.screen_drag.index = touch.identifier;
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ev.screen_drag.x = touch.canvasX;
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ev.screen_drag.y = touch.canvasY;
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ev->set_index(touch.identifier);
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ev->set_position(Point2(touch.canvasX, touch.canvasY));
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Point2 &prev = _prev_touches[i];
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ev.screen_drag.relative_x = touch.canvasX - prev.x;
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ev.screen_drag.relative_y = touch.canvasY - prev.y;
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prev.x = ev.screen_drag.x;
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prev.y = ev.screen_drag.y;
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ev->set_relative(ev->get_position() - prev);
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prev = ev->get_position();
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_input->parse_input_event(ev);
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}
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if (touch_event->touches[lowest_id_index].isChanged) {
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ev.type = Ref<InputEvent>::MOUSE_MOTION;
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ev.mouse_motion.mod = dom2godot_mod(touch_event);
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ev->get_button_mask() = _input->get_mouse_button_mask() >> 1;
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ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX;
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ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY;
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ev->get_relative().x = _input->get_mouse_position().x - ev.mouse_motion.x;
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ev->get_relative().y = _input->get_mouse_position().y - ev.mouse_motion.y;
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Ref<InputEventMouseMotion> ev_mouse;
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ev_mouse.instance();
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dom2godot_mod(touch_event, ev_mouse);
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ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1);
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_input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x;
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ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y;
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const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
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ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
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ev_mouse->set_global_position(ev_mouse->get_position());
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_input->parse_input_event(ev);
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ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position());
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_input->set_mouse_position(ev_mouse->get_position());
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ev_mouse->set_speed(_input->get_last_mouse_speed());
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_input->parse_input_event(ev_mouse);
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}
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return true;
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}
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static Ref<InputEvent> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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Ref<InputEvent> ev;
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ev.type = Ref<InputEvent>::KEY;
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ev->is_echo() = emscripten_event->repeat;
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ev.key.mod = dom2godot_mod(emscripten_event);
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ev->get_scancode() = dom2godot_scancode(emscripten_event->keyCode);
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Ref<InputEventKey> ev;
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ev.instance();
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ev->set_echo(emscripten_event->repeat);
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dom2godot_mod(emscripten_event, ev);
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ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
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String unicode = String::utf8(emscripten_event->key);
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// check if empty or multi-character (e.g. `CapsLock`)
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@ -336,21 +337,21 @@ static Ref<InputEvent> _setup_key_event(const EmscriptenKeyboardEvent *emscripte
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unicode = String::utf8(emscripten_event->charValue);
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}
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if (unicode.length() == 1) {
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ev.key.unicode = unicode[0];
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ev->set_unicode(unicode[0]);
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}
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return ev;
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}
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static Ref<InputEvent> deferred_key_event;
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static Ref<InputEventKey> deferred_key_event;
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static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
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Ref<InputEvent> ev = _setup_key_event(key_event);
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ev->is_pressed() = true;
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if (ev.key.unicode == 0 && keycode_has_unicode(ev->get_scancode())) {
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Ref<InputEventKey> ev = _setup_key_event(key_event);
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ev->set_pressed(true);
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if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
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// defer to keypress event for legacy unicode retrieval
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deferred_key_event = ev;
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return false; // do not suppress keypress event
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@ -363,7 +364,7 @@ static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
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deferred_key_event.key.unicode = key_event->charCode;
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deferred_key_event->set_unicode(key_event->charCode);
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_input->parse_input_event(deferred_key_event);
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return true;
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}
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@ -372,8 +373,8 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke
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ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
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Ref<InputEvent> ev = _setup_key_event(key_event);
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ev->is_pressed() = false;
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Ref<InputEventKey> ev = _setup_key_event(key_event);
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ev->set_pressed(false);
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_input->parse_input_event(ev);
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return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
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}
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