Merge pull request #26868 from NilsIrl/master
Add Attenuation Model "NO" for AudioStreamPlayer3D
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886afa9b76
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@ -60,7 +60,7 @@
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Amount how much the filter affects the loudness, in dB.
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</member>
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<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
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Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
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Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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@ -124,6 +124,9 @@
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<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
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Logarithmic dampening of loudness according to distance.
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</constant>
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<constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
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No dampening of loudness according to distance.
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</constant>
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<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
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Mix this audio in, even when it's out of range.
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</constant>
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@ -224,6 +224,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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case ATTENUATION_LOGARITHMIC: {
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att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
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} break;
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case ATTENUATION_DISABLED: break;
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default: {
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ERR_PRINT("Unknown attenuation type");
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break;
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@ -831,7 +832,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
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}
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void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
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ERR_FAIL_INDEX(p_model, 3);
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ERR_FAIL_INDEX((int)p_model, 4);
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attenuation_model = p_model;
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}
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@ -962,7 +963,7 @@ void AudioStreamPlayer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
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@ -987,6 +988,7 @@ void AudioStreamPlayer3D::_bind_methods() {
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BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
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BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
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BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
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BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
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BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
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BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
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@ -46,6 +46,7 @@ public:
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ATTENUATION_INVERSE_DISTANCE,
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ATTENUATION_INVERSE_SQUARE_DISTANCE,
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ATTENUATION_LOGARITHMIC,
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ATTENUATION_DISABLED,
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};
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enum OutOfRangeMode {
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