Merge pull request #56465 from winterpixelgames/fix-webgl2-transform-feedback-bug
Fix GPU particles transform feedback error for WebGL 2
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@ -6468,6 +6468,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_
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glBindVertexArray(p_particles->particle_vaos[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0); // ensure this is unbound per WebGL2 spec
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glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
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// GLint size = 0;
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