Add a debanding property to Viewport
It can be enabled in the Project Settings (`rendering/quality/screen_filters/use_debanding`). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works). It will also slightly brighten the scene's dark areas. As a result, it should be enabled only when banding is noticeable enough. This closes #17006.
This commit is contained in:
parent
aded76cb84
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8891579068
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@ -2447,12 +2447,14 @@ void Node3DEditorViewport::_notification(int p_what) {
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subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
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}
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//update msaa if changed
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// Update MSAA, screen-space AA and debanding if changed
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int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
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const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
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viewport->set_msaa(Viewport::MSAA(msaa_mode));
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int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
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const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
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viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
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const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
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viewport->set_use_debanding(use_debanding);
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bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
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if (show_info != info_label->is_visible()) {
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@ -1383,14 +1383,17 @@ SceneTree::SceneTree() {
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root->set_as_audio_listener_2d(true);
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current_scene = nullptr;
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int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
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const int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
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const int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
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root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
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const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false);
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root->set_use_debanding(use_debanding);
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{ //load default fallback environment
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//get possible extensions
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List<String> exts;
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@ -3133,6 +3133,17 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
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return screen_space_aa;
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}
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void Viewport::set_use_debanding(bool p_use_debanding) {
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if (use_debanding == p_use_debanding)
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return;
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use_debanding = p_use_debanding;
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RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
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}
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bool Viewport::is_using_debanding() const {
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return use_debanding;
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}
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void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
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debug_draw = p_debug_draw;
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RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
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@ -3319,6 +3330,9 @@ void Viewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
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ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
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ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
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ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
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ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
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ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
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@ -3392,6 +3406,7 @@ void Viewport::_bind_methods() {
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ADD_GROUP("Rendering", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
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ADD_GROUP("Canvas Items", "canvas_item_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
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@ -279,6 +279,7 @@ private:
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MSAA msaa;
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ScreenSpaceAA screen_space_aa;
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bool use_debanding;
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Ref<ViewportTexture> default_texture;
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Set<ViewportTexture *> viewport_textures;
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@ -521,6 +522,9 @@ public:
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void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
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ScreenSpaceAA get_screen_space_aa() const;
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void set_use_debanding(bool p_use_debanding);
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bool is_using_debanding() const;
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Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
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Vector2 get_camera_rect_size() const;
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@ -304,7 +304,7 @@ public:
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virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
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virtual RID render_buffers_create() = 0;
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virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;
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virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
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virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
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virtual bool screen_space_roughness_limiter_is_active() const = 0;
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@ -708,6 +708,7 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
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tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
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tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
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tonemap.push_constant.use_debanding = p_settings.use_debanding;
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tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
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tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
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@ -184,7 +184,7 @@ class RasterizerEffectsRD {
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float pixel_size[2];
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uint32_t use_fxaa;
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uint32_t pad;
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uint32_t use_debanding;
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};
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/* tonemap actually writes to a framebuffer, which is
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@ -628,6 +628,7 @@ public:
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RID color_correction_texture;
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bool use_fxaa = false;
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bool use_debanding = false;
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Vector2i texture_size;
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};
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@ -5250,6 +5250,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
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tonemap.use_fxaa = true;
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}
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tonemap.use_debanding = rb->use_debanding;
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tonemap.texture_size = Vector2i(rb->width, rb->height);
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if (env) {
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@ -5618,13 +5619,14 @@ float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_r
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return rb->volumetric_fog->spread;
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}
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void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) {
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void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) {
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RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
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rb->width = p_width;
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rb->height = p_height;
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rb->render_target = p_render_target;
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rb->msaa = p_msaa;
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rb->screen_space_aa = p_screen_space_aa;
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rb->use_debanding = p_use_debanding;
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_free_render_buffer_data(rb);
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{
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@ -788,6 +788,7 @@ private:
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int width = 0, height = 0;
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RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
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RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
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bool use_debanding = false;
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RID render_target;
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@ -1815,7 +1816,7 @@ public:
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}
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*/
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RID render_buffers_create();
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void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa);
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void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
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RID render_buffers_get_ao_texture(RID p_render_buffers);
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RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
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@ -46,7 +46,7 @@ layout(push_constant, binding = 1, std430) uniform Params {
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vec2 pixel_size;
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bool use_fxaa;
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uint pad;
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bool use_debanding;
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}
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params;
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@ -299,6 +299,19 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
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}
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}
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#define QUARTER_COLOR 1.0 / 1024.0
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// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
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// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
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// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
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vec3 screen_space_dither(vec2 frag_coord) {
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// Iestyn's RGB dither (7 asm instructions) from Portal 2 X360, slightly modified for VR.
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vec3 dither = vec3(dot(vec2(171.0, 231.0), frag_coord));
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dither.rgb = fract(dither.rgb / vec3(103.0, 71.0, 97.0));
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return dither.rgb / 255.0;
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}
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void main() {
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vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;
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if (params.use_fxaa) {
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color = do_fxaa(color, exposure, uv_interp);
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}
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if (params.use_debanding) {
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// Debanding should be done before tonemapping.
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color += screen_space_dither(gl_FragCoord.xy);
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}
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color = apply_tonemapping(color, params.white);
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color = linear_to_srgb(color); // regular linear -> SRGB conversion
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@ -509,6 +509,7 @@ public:
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BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
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BIND2(viewport_set_msaa, RID, ViewportMSAA)
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BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
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BIND2(viewport_set_use_debanding, RID, bool)
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BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
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BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
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@ -115,7 +115,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
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if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
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//wants to draw 3D but there is no render buffer, create
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p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
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RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa);
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RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
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}
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RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
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@ -491,7 +491,7 @@ void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int
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RSG::scene_render->free(viewport->render_buffers);
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viewport->render_buffers = RID();
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} else {
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa);
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
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}
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}
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}
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@ -704,7 +704,7 @@ void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA
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}
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viewport->msaa = p_msaa;
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if (viewport->render_buffers.is_valid()) {
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa);
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
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}
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}
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@ -717,7 +717,20 @@ void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::V
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}
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viewport->screen_space_aa = p_mode;
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if (viewport->render_buffers.is_valid()) {
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode);
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
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}
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}
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void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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if (viewport->use_debanding == p_use_debanding) {
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return;
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}
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viewport->use_debanding = p_use_debanding;
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if (viewport->render_buffers.is_valid()) {
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RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
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}
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}
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@ -59,6 +59,7 @@ public:
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RS::ViewportMSAA msaa;
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RS::ViewportScreenSpaceAA screen_space_aa;
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bool use_debanding;
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DisplayServer::WindowID viewport_to_screen;
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Rect2 viewport_to_screen_rect;
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debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
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msaa = RS::VIEWPORT_MSAA_DISABLED;
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screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
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use_debanding = false;
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for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
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render_info[i] = 0;
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@ -206,6 +208,7 @@ public:
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void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
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void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
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void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
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virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
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virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
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@ -418,6 +418,7 @@ public:
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FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
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FUNC2(viewport_set_msaa, RID, ViewportMSAA)
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FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
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FUNC2(viewport_set_use_debanding, RID, bool)
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//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
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virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
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@ -1730,6 +1730,8 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
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ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
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ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
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ClassDB::bind_method(D_METHOD("viewport_set_use_debanding" "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
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ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
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ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
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@ -676,6 +676,8 @@ public:
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virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0;
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virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
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enum ViewportRenderInfo {
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VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
|
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VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
|
||||
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Loading…
Reference in New Issue