Merge pull request #60479 from nathanfranke/despawn-remove-child
multiplayer - remove child on despawn instead of just queue_delete
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commit
88a440826a
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@ -309,6 +309,9 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
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Error err = rep_state->peer_del_remote(p_from, net_id, &node);
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Error err = rep_state->peer_del_remote(p_from, net_id, &node);
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ERR_FAIL_COND_V(err != OK, err);
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ERR_FAIL_COND_V(err != OK, err);
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ERR_FAIL_COND_V(!node, ERR_BUG);
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ERR_FAIL_COND_V(!node, ERR_BUG);
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if (node->get_parent() != nullptr) {
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node->get_parent()->remove_child(node);
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}
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node->queue_delete();
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node->queue_delete();
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return OK;
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return OK;
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}
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}
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